In Monster Hunter World there will be an online multiplayer. You can join ongoing quests of other players through drop-in. This raised the question of whether it will be possible to steal loot from other players. The producer Tsujimoto Ryozo answered this and other questions during a press conference about Monster Hunter World.
The release of Monster Hunter World is imminent! The online action RPG will be released in January 2018 on PS4 and Xbox One – The PC release is still unknown.
On the occasion of the upcoming release, the developers at Capcom held a press conference. In it, producer Tsujimoto Ryozo answered some open questions about Monster Hunter World.
We have summarized the information from the press conference.

- You cannot steal a teammate’s loot in drop-in co-op not: In Monster Hunter World, you hunt creatures to obtain loot. Other players can join an ongoing quest via drop-in. This raised the question of whether it will be possible to swipe another player’s loot with a quick kill-steal. Once another player joins an ongoing quest, the monster’s health is directly adjusted for multiplayer and the difficulty is increased. Additionally, each player will receive the same rewards at the end of the quest, regardless of whether they joined later via drop-in.
- No new methods will be added to capture monsters. It will remain with traps that hunters can set.
- It will be visually clearer how much damage a monster takes: In Monster Hunter World, blood and scales will fly around once you damage the monster more severely. This is to make it even clearer than in previous titles when a monster is near death.
- The most monsters from older parts of the franchise will appear in Monster Hunter World. Additionally, there will be new monsters.

- The gameplay experience is tailored for consoles and PC: So far, Monster Hunter has mainly been available for handheld devices designed for short gameplay sessions. Monster Hunter World is being released for consoles and PC. Therefore, the gameplay has been developed this time to allow players to spend several hours in the action RPG. There were no further details on how Capcom intends to achieve this.
- The focus will be on the realistic ecosystem: In earlier parts of the franchise, the focus was mainly on gameplay style. In Monster Hunter World, the developers placed particular importance on the ecosystem. It is designed to be as realistic as possible, so there are now seamless transitions between maps. You will no longer be interrupted by a loading screen when switching areas, as was the case in previous titles.
- The damage done to monsters will be displayed: Unlike its predecessors, Monster Hunter World now shows whether you are dealing damage to a monster. In test runs, especially beginners had trouble figuring out whether they were hitting the monsters correctly. Monsters are sensitive to different body parts, and you have to find their weak point. As a result, Capcom has introduced a system where damage is shown by different colors. In a damage bar, the color changes depending on whether you deal high or low damage.

The Monster Hunter series has sold more than 40 million copies and is an action RPG where you become a monster hunter. Monster Hunter World will be the latest installment in the franchise and is built on Unreal Engine 4.
You can hunt giant monsters alone or in online multiplayer with up to four players in a realistic ecosystem. The monsters can run away when injured and also attack each other. It depends on who is on top of the food chain.
You are part of an expedition team protecting the inhabitants of the New World from dangerous creatures while researching these beings.
Learn more about the action RPG here: What is Monster Hunter World? – Information for beginners