Monster Hunter World: Achtung! Monster reagieren dynamisch

Monster Hunter World: Achtung! Monster reagieren dynamisch

In Monster Hunter World, players must first get used to it. The monsters are considerably smarter and more dynamic than in the earlier titles!

The announcement of Monster Hunter World has caused storms of excitement, the first installment of the series to be released on PC in Europe. Just the gameplay trailer was enough to send fans into ecstasy, and now every detail about the game is being collected online to quickly get an impression of the entire work.

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Monster Hunter World, however, showcases several innovations. The monsters are significantly smarter and behave more dynamically than in the previous installments of the series.

Small monsters attack the large ones when they are wounded

The creatures in the expansive game world are not just “static creatures” that follow one or two different behavior patterns. When a player hunts a particularly powerful monster, it will first stand in its way angrily. Once it is injured, it flees—which encourages weaker monsters to attack the injured giant. The giant won’t take it lying down and will devour the attackers, gaining new strength.

This is just one of many examples of how the creatures interact with each other and how the hunting grounds continuously shift. If one is not careful, they may end up in the conflict of many monsters that have (almost) forgotten the original hunter.

Monster Hunter World Title

Oh, and the monsters behave differently depending on whether it is day or night.

Also interesting: Anyone who wants can head out alone at any time and try their hand at a tough monster. If the mission is about to fail, one can set a beacon and simply ask friends for help. They—if they accept the request—will then arrive directly at the scene with a glider. This was also hinted at in the trailer.

Thus, one does not have to wait long until a friend is finally “finished with their hunt”, but can dive in immediately as soon as they come online. This was often a point of criticism in the earlier games, where missions had to be completed (or abandoned) first.

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For the first time, there are also different outfits that affect the behavior of the monsters. With a camouflage suit, the player can sneak unseen through the wilderness for a while. Those who don’t want that can opt for a “decoy armor,” which directs large monsters straight to the player.

Are you already excited about Monster Hunter World?


All further information from E3 can be found on our “Monster Hunter World” overview page.

Source(s): gamespot.com, pcgamer.com
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