MMORPG to Dungeons & Dragons gets a server where you have only one life – then that’s it

MMORPG to Dungeons & Dragons gets a server where you have only one life – then that’s it

Dungeons & Dragons Online (PC) is an MMORPG that couldn’t be more classic. But now the game is getting a mechanism that is relatively new: Perma-Death servers. There, you lose your character if you die just once.

What mechanism is new? Since July 27, players of Dungeons & Dragons Online, a classic MMORPG from the developers of HdRO, can play the sixth season of the Hardcore League. This will last until October 24 and brings an exciting mechanic: permanent death.

If your character dies even just once on the Hardcore server, they have squandered their chance and will never return. You will lose all of the character’s progress and can only use them very limitedly.

You can still log in after death and, for example, chat or manage your guild. However, you can’t do much more with the deceased hero.

Why should you do this? To participate, you must start over on a new server. So you risk nothing you have already earned. Also, if you survive particularly long or complete exceptionally many quests, you can expect many account-wide rewards.

Additionally, you may transfer your character to another server at the end of the season for free and continue playing normally with them, even if they have died.

However, to receive really good rewards, you must reach the top 100 in either of the two leaderboards (Survive Long and Complete Many Quests). You also need to be alive. If you die, you will lose your place on the leaderboard.

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Bad internet can kill you too – and that’s your problem

What other nuances are there? The developers explicitly mention that it does not matter how you die in the mechanic. If your character is dead, they are gone. It doesn’t matter if you fall in battle or off a cliff. Even if the internet is to blame or if “The Shroud” kills you in the associated quest.

For the latter, the developers even recommend not attempting the quest at all if your character means a lot to you. However, there is still a sort of safety net in the Hardcore mode for you.

What changes in Hardcore? You can no longer buy advantages and even players who pay for the optional VIP pass monthly have no bonuses here. Every character starts at level 1 and must fight their way up, no matter where they come from.

However, a restriction also comes into play, which is meant to protect you. You cannot accept quests that are more than two levels above your current level. This protects you from getting hurt too badly. At the same time, however, it prevents professionals from grinding EP early and quickly.

As a small additional hurdle, there are hellhounds that appear randomly and make your life particularly difficult. Otherwise, it would be too easy.

What do you think of such a server? Is this something you could also imagine for your favorite MMORPG? Do you perhaps play Dungeons & Dragons Online yourself? Feel free to let us know in the comments here at MeinMMO, we look forward to your opinions!

Dungeons & Dragons Online has actually been around for a long time. In contrast to the 5 MMORPGs that died the fastest.

Source(s): ddo.com
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