MMORPG Swords of Legends reveals what will happen in 2021 – Brings innovations for every player type

MMORPG Swords of Legends reveals what will happen in 2021 – Brings innovations for every player type

Swords of Legends Online (SOLO) is a new Asian MMORPG that was released in the summer in the West. The publisher Gameforge has published a new roadmap for the rest of 2021. It presents new raids and higher difficulty levels, as well as PvP content and events.

What comes next in 2021 for SOLO? In a community update, the publisher Gameforge released a new roadmap for the remainder of the year. This will now bring not only PvE but also some PvP content. Additionally, some new content has been brought forward from the old plan:

  • On September 2, the first 2 dungeons will receive the new difficulty level “Extreme” – The City of Yemo and the Nightmare Mercy Temple.
  • Also on September 2, Season 2 of the Battle Pass begins.
  • In mid-September, the first two raids will receive their new difficulty level “Hard” and the remaining dungeons will enter “Extreme” mode. This update will also kick off the autumn event.
  • In October, the “Extreme” mode for the raids will be released. An event for Halloween is also planned.
  • November will be focused on PvP. Finally, the GvG battles will come and the wars between factions will begin. For PvE fans, new raids are also planned.
  • December will bring a Christmas event and new, previously unknown content.

This roadmap caters to SOLO fans from PvE, PvP, hardcore players and also casuals who can enjoy the events.

SOLO Roadmap
The roadmap of SOLO for the rest of 2021.

SOLO started well, but not exceptionally successful

How is SOLO currently doing? On July 9, Swords of Legends celebrated its release, which went surprisingly smoothly. There were no crashes or server downtime, just a few players complaining about lag in the overcrowded starting areas.

However, Swords of Legends did not reach record numbers. On Steam, it had 18,701 players simultaneously during release. In the last 30 days, the MMORPG managed only 7,337 concurrent players. However, SOLO was not only released on Steam but also on the Gameforge client.

What does the MMORPG do well and what poorly? On Steam, SOLO is rated positively at 74% with currently 3,400 reviews. Praise is given for the graphics, atmosphere, combat system, and the fair equipment.

However, criticism is aimed at the very generic quest system and the fact that many content pieces can only be utilized at max level, such as PvP or housing. Moreover, nearly two months after release, there are still errors in the localization.

A more detailed article about the current situation of SOLO can be found here:

How is the MMORPG Swords of Legends Online doing a month after release?

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