MMORPG Astellia uses the popular combat system from Guild Wars 2

MMORPG Astellia uses the popular combat system from Guild Wars 2

The Asia MMORPG Astellia has talked extensively about its own combat system. It is said to be traditional but also to contain some special elements. Players should particularly recognize the evasion roll.

Tab-targeting or action combat? The most important question regarding new MMORPGs usually revolves around the combat system. Will it be more dynamic and action-packed, or will we happily switch through the mobs?

Astellia claims to rely on old values and focuses on tab-targeting. However, a bit of movement and a few peculiarities are also incorporated into this combat system.

The combat system of Astellia

The dynamics in battles

Can you dodge attacks? A special feature of Astellia’s combat system will be the evasion roll. This can be activated by double-tapping a directional key.

Generally, you stand still when casting a skill. Nevertheless, elements have been integrated to make fighting more dynamic.

These evasion rolls are comparable to Guild Wars 2. They are primarily intended to help avoid large and powerful attacks and to reposition in a fight.

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Better gameplay feel with skills: Currently, work is being done on the length of animations. The aim is not to bind players to a skill for too long.

Furthermore, the developers are currently working on allowing the casting of skills to be interrupted, for example by the active evasion roll. This was previously not possible, but was urgently requested in player feedback.

astellia settlement

Special combinations with the Astels

What are Astels? The combat system of Astellia is complemented by the Astels. These are small summons that support you in battle.

Similar to a trading card game, before a battle you can select 3 out of 30 different Astels to fight alongside you.

Each Astel has special functions and can deal damage, tank, heal players, or perform combo attacks with them.

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Combos with your Astels: As an example, the developers describe in their post that the class Assassin can apply a backstab and teleport behind the opponent.

If you now use Seika (also an Assassin) as an Astel, a joint teleport and backstab will be executed. Due to the synergy, this causes particularly high damage.

However, many other combinations are also said to be possible. With 5 classes and 30 Astels, there should be a variety of combinations for Astellia’s group content.

Player character with 3 Astels from Astellia.

Own playstyle through skill points

In Astellia, you will be able to distribute skill points that will influence your abilities.

What do skill points change? As an example, the shield bash of the warrior was mentioned. You can skill it so that the duration of the stun is increased. Alternatively, you can invest points to reduce the cooldown.

Although the difference may not sound particularly large at first glance, this system is intended to be applied to each individual skill in the game.

Astellia is doing well in Korea, will it succeed here too?

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Source(s): Offizielle Webseite
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