Minecraft player spent 1,200 hours on a Doom map: „The final boss was the hardest“

Minecraft player spent 1,200 hours on a Doom map: „The final boss was the hardest“

The Minecraft player named Sibogy has built a cool map inspired by the legendary shooter series Doom. We at MeinMMO have asked him about his map.

Since its release, countless creative things have been created in Minecraft. From huge works of art to large areas from other games like WoW. Such large projects often take many years and consume a lot of working hours. The reddit user Sibogy has also dared to take on such a project.

What map is it about? The map that Sibogy created over the course of nearly 2 years is called “Doomed: Demons of the Nether.” It is based on the popular shooter franchise Doom by Id Software, whose first game Doom revolutionized the genre in 1993.

However, the map is not a copy of the game but a mixture of several elements from Doom 2016, Doom Eternal and some of Sibogy’s own ideas. It includes 4 levels with boss fights, cutscenes, and collectibles.

The map is available for the Java Edition of Minecraft and can be played completely without downloading mods. You can watch the trailer here:

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MeinMMO author Irina Moritz found Sibogy’s map so cool that she asked him if he could answer some questions about it.

2 years of work for others to have fun

MeinMMO: Hello, would you please introduce yourself to our readers?

Sibogy: Hello, I’m Sibogy, an avid gamer and longtime Minecraft player (I started in 2011). I come from New Zealand and enjoy creating things in games (especially Minecraft), like textures and 3D models.

MeinMMO: Why Doom? How did you come up with the idea for this map and what were your first steps?

Sibogy: Funny enough, DOOM was one of the very first games I played on a Windows 98 computer when I was very young.

After not creating content for Minecraft for many years, I originally wanted to create a map based on Mirror’s Edge. But someone had already done that. I tried, but nothing came of it. I only worked on it for a week or two.

In March 2020 (when I started the project), DOOM Eternal was about to be released, and I replayed DOOM 2016, which led me to think: “Can I do something like this in Minecraft?”

My first steps consisted of implementing the weapons into the game. I found a great weapon datapack from the creator of NOPEName and used it as a basis. Then I programmed new features, created 3D models, and revised the original weapon pack. Then I began creating the first level.

MeinMMO: You said you worked on the map for 2 years (1,200 hours), that’s a lot of time. Many long-term projects are abandoned or given up. How did you stay motivated?

Sibogy: Almost 2 years, yes. I have seen so many long-term projects (especially fan-made) that have been abandoned or where the creators have bitten off more than they can chew.

That was my main motivation. I never wanted to let my project fall into that state which I call ‘project limbo’, where it stagnates and never gets finished.

I didn’t think development would take almost 2 years, but then again, I had never attempted anything so ambitious in Minecraft. My initial estimate for release was about a year.

There were many moments of boring and repetitive development where I nearly wanted to stop working on it. But I knew that only I could finish it, and if I didn’t work on it, it would never get done.

I’m a big fan of lists, and I approached things step by step. That was a good way to prevent myself from feeling overwhelmed.

MeinMMO: What were the most complex things that posed the greatest challenges during development? Can you name 3?

Sibogy: The limitations of Minecraft itself, without using external mods. Since this project uses the built-in functions of the game, known as “datapacks” and “resource packs”, there were many limitations. One of them was especially player input and interaction.

The final boss was probably the biggest challenge, as I had to individually program the behavior of the opponent, the 3D models, the damage texturing, and especially the animations. The final boss alone has about 80 – 90 frames of animations (in stop-motion style). Developing and implementing those took two long months.

The double jump gives the player a boost upwards while in the air, but unfortunately, it is inconsistent. That is due to Minecraft’s tick rate being unstable and erratic. This means that some jumps are very high while others are much lower than expected, which can cause the player to fall off a cliff. That’s frustrating (it has happened to me many times).

MeinMMO: Your map is based on Doom, but it is not a 1:1 copy of the game. What parts are still the same, and what changes did you make compared to the original? Were there ideas that had to be discarded?

Sibogy: The start of level 1 is very similar to the start of Doom 2016. But I found it boring to copy directly from Doom, so I designed my own level layout for the rest of the map.

Doom 2016, which the level themes mainly follow, does not have a Super Gore Nest. It is an idea I borrowed from Eternal. The player uses it to enter the demon dimension (the Nether) in my map.

And yes, there was an idea for glory kills, but that was too difficult, time-consuming, and bug-ridden to actually integrate into the game. Instead, I used the chainsaw to get health and ammo from enemies.

At the end of our interview, Sibogy offered a tip for Minecraft fans who want to try their hand at such projects:

Sibogy: My advice is to not take on too much for the first project and approach things step by step to achieve your end goal.

My personal goal that I always kept in mind was to sit back and watch other people enjoy what I created. And that was all worth it.

“Two of my favorite games! I love it!”

This is how the map is received: On reddit and in the YouTube comments, Sibogy receives a lot of applause for his work. Many Minecraft fans are impressed that he built the map without mods. The launch trailer has over 40,000 views on YouTube with over 1,800 upvotes.

The corresponding thread about the Doom map on reddit has over 35,000 upvotes. The creator received numerous awards and accolades from users.

  • “I’m already on the third level. Such a great fan game!” – Leaping Frog
  • “I just got recommended this. Looks impressive, great work!” – Nikolai Ludovik
  • “I can’t wait to play it!” – Noodle
  • “I can’t even imagine how much work and effort went into this. GG.” – Skyraider703 (1,139 Upvotes)

Meanwhile, there is also a ladder for Doomed: Demons of the Nether that speedrunners can climb to earn first place.

Will you try the map? Or have you perhaps already completed it? Let us know in the comments.

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