Minecraft: 5 Highlights that you should check out in the new patch 1.18

Minecraft: 5 Highlights that you should check out in the new patch 1.18

The patch 1.18 of Minecraft has changed a lot in the game. So much that you should definitely pay attention to these 5 important changes.

The new patch 1.18 has been released in Minecraft. The second part of the “Caves & Cliffs” update brought a lot of innovations, improvements, but also some adjustments to the spawn of various objects. We present you 5 highlights that you should keep an eye on in your Minecraft worlds, as they could drastically simplify your life – or at least lead to pleasant success experiences.

1. The world is 50% larger

Once you create a new world, you will inevitably enjoy the new panoramas, as huge mountains and gigantic caves decorate the landscape. Some may wonder: Was Minecraft always this big? The clear answer to that is: No.

The game world has grown by a whopping 64 blocks down and up, totaling 128 layers where you can now let loose. Since the previous world only extended from 0 to 256, that’s an increase of a whopping 50%!

Primarily, this allows for significantly more freedom and creativity, as your structures also benefit from the new height, which can now be even more gigantic and thus more detailed.

A minor disadvantage: larger worlds also demand more power from your computer. But that should be manageable when you see the beautiful results.

Minecraft Huge Mountain Range
You will see such gigantic mountains more often, as they stretch across multiple biomes.

2. More diamonds while exploring

A new source for diamonds has emerged. Not only has the spawn of diamonds been significantly shifted, but new ways of obtaining diamonds have also been added. We show you in the guide on how to find diamonds now in Minecraft.

When you are deep in Minecraft, between layers Y: -63 and Y: -8, and come across a fossil, some parts of the fossil will now be replaced by diamonds! Normally, parts of fossils are only replaced by coal, but in these deep layers, there are diamonds instead.

This makes it particularly worthwhile to explore the cave systems all the way down. Not only are large parts of the world exposed there, and you can find many ores on the walls, but sometimes you run directly into a fossil and can significantly increase your diamond stock.

3. Axolotls are now much rarer (but just as cute)

The little axolotls had captured the hearts of Minecraft players when they were added to the game in patch 1.17. However, patch 1.18 takes some of that joy away. Until now, axolotls could spawn in almost any water body, regardless of whether it’s a small pond, a sea, or a small river. This has now changed.

With patch 1.18, you can now find axolotls exclusively underground, specifically in a single biome, the “Lush Caves.” So if you want to get such a cute companion (or simply steal it with a bucket), you now have no choice but to explore the deepest depths of Minecraft.

4. A whole new way of world creation

A bit more technical in the details, but still quite important is the overhaul of world creation. Not only does Minecraft now naturally create much larger and more impressive mountains with huge cave vaults – the entire “logic” behind world creation has been changed.

In simplified terms, this means that you can now find mountains not only in the appropriate biomes – but a massive mountain can span multiple biomes at the same time. So, on one side of the mountain, there could be a beautiful green forest, while the other half is covered with a huge snow blanket from a snowy landscape.

The transitions between these layers are now much smoother and less drastic. Especially when they occur on high mountains, it often creates really beautiful areas where you immediately want to build a camp (and gradually ruin the spot through deforestation and accidental fires – you know how it is).

Even more details are provided by the YouTuber iDeactivateMC:

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5. Light sources are now much, much, much better

Those who build their first home in Minecraft know the problem. The whole environment has to be overwhelmed with countless torches so that no skeleton archer appears or a creeper spawns in the darkness.

The result was that the whole surroundings were marred by countless torches just to ensure safety.

In patch 1.18, even the most paranoid players can give up on this problem. Because from now on, a light level of just 1 is enough to prevent monster spawning.

In practice, this means you only need about a quarter of the torches to make the same amount of area “safe”. You can now also incorporate significantly darker areas into your constructions without having to worry that the moaning of zombies will soon echo through your four walls.

However, note: This only applies to artificial light, such as torches, campfires, or lanterns. If only daylight is present as a light source, enemies can still spawn when the light level falls below 7.

What else is in patch 1.18, we have revealed it here.

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