MeinMMO asks: How could WildStar have succeeded?

MeinMMO asks: How could WildStar have succeeded?

In a few days, the lights will go out at WildStar. We ask ourselves (and you as well!): How could WildStar have been successful?

It simply wasn’t meant to be. Next Wednesday, the servers of WildStar will be permanently shut down and Carbine’s “hardcore MMO” will disappear. Those who are still attached to their characters can use the coming days to wander the Nexus one last time, give Drusera another heartfelt hug, or race again on the hoverboard.

WildStar-Reveal

But how could WildStar have been saved? How could the ambitious MMORPG with its playful “big mouth” have been successful? We want to find out today in our “MeinMMO asks”!

There were many criticisms at the launch of WildStar. The balancing in the release version was dreadful, and the last two areas intended for the endgame were full of bugs. Enemies often got stuck in the ground, became untouchable, or quests could not be completed.

The grand plan to release a content update every month had to be abandoned after the first attempt. The developers simply could not produce new content quickly enough, and this was reflected in the quality. Especially the first content drop was so buggy that Carbine apologized after just a few days.

wildstar-hoverboard2016-01

But what did WildStar need to be successful? A more experienced development team? Easier entry points for newcomers? A different setting?

WildStar-Loot

Cortyn says: For me, WildStar will always be one of the most beautiful MMORPG experiences I’ve ever had. Especially the brilliant housing system, which was perfect for role-players and other creative minds, appealed to me greatly. In retrospect, WildStar needed more accessibility and should have leaned more towards the “modern” World of Warcraft. Dungeons or even adventures at max level were incredibly difficult and caused more frustration than fun. A reasonable “entry level” for practicing was missing.

Also, the fact that the brilliant humor from the “DevTalk” videos was only slightly present in the final game did not help. This humor should have been embraced and woven much more strongly into the game world. At times it was there – but far too little.

More on the topic
Farewell, Wildstar – An Elegy to a Great MMORPG
von Cortyn

But now it’s your turn! It’s time to let the hobby programmer and couch marketing strategist shine and explain to the world how WildStar could have been successful. Let us know in the comments and discuss actively!

How the story of WildStar would have continued, the developers even revealed …

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This is an AI-powered translation. Some inaccuracies might exist.
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