Mass Effect: Andromeda – Patch notes 1.05 for PC, Xbox One and PS4 – now live

Mass Effect: Andromeda – Patch notes 1.05 for PC, Xbox One and PS4 – now live

The first major patch for Mass Effect: Andromeda is here. We reveal what has changed with patch 1.05 on all platforms.

After BioWare presented the exact details of patch 1.05 for Mass Effect: Andromeda in the past few days, the patch is now live. As of today, April 6, 2017 at 5:00 PM, patch 1.05 is live on PC, PS4, and Xbox One. While the patch is about 1.11 GB on PC, it is slightly larger on PS4 and Xbox One.

The servers are unavailable due to maintenance until 6:00 PM, which means that the multiplayer mode and the APEX missions cannot be started – however, the single-player mode is already functioning perfectly.

Especially the representation of human eyes has been massively improved!

Mass Effect Andromeda Krogan Gladiator Artwork

Patch notes for Mass Effect: Andromeda patch 1.05

Here we have the German patch notes with all documented changes for you. However, there are likely also some other undocumented adjustments that may have led to game crashes.

  • Improved tutorial placement
  • Changes to balancing in single-player mode: ammunition boxes, armor, weapons, Nomad, profiles, attacks, and progress
  • Changes to balancing in multiplayer mode: weapons, cover, and enemies
  • Option to skip autopilot sequences has been added to navigate the galaxy map more quickly
  • Improvements to logic, timing, and continuity of relationships and storylines
  • Improvements in synchronization and facial expressions of conversations, including translated dialogues
  • Diverse collision issues have been resolved
Mass Effect Andromeda Architect Closeup
  • Bugs with missing or incorrect playback of music/dialogues have been resolved
  • A bug has been fixed that sometimes prevented general comments from squad members in NES
  • A bug has been fixed that prevented access to the relic console interface after the relic could not be decrypted multiple times under certain circumstances
  • Fast travel is sometimes disabled until the player reloads a save after recruiting Drack
  • A bug has been fixed that could cause the player to get stuck at the beginning of the Biotic Charge pose
  • Problems with certain save states have been resolved
  • A problem has been fixed that sometimes prevented players from interacting with an object in multiplayer
  • Improvements in streaming and stability

    How to defeat an architect – or all architects – is explained in our guide.

Source(s): blog.bioware.com
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