Similarly, “projectneo” sees it:
Very good addon with good content compared to other addons. Certainly one of the best modern addons so far. It is still fun, and there are actually more updates.
Almost one in three has quit
However, with around 31 % of respondents, there is also a large part – almost one in three – who did not find lasting happiness with Dragonflight. They do not like the expansion or the praised changes that are celebrated from another side are seen as mistakes. Don77 writes:
I’ve quit; there has been nothing to do since January, and Patch 10.0.5 and now the upcoming 10.0.7, which has already been extensively tested on the PTR, haven’t changed that. Maybe some content for a few hours and that’s it. Patch 10.1 needs to be seriously impressive, otherwise it’ll be the same with Dragonflight, and it’ll line up with Battle for Azeroth and Shadowlands.
Others view it more soberly, like “Misterpanda”, who writes:
I am no longer playing either. The leveling phase was good, and I like dragon riding. But to me, that’s more of a (cool) transportation method, not a main feature. Farming reputation/factions is not my thing. And that’s what the content consists of aside from M+ and raids, which is also not my thing. I believe if WoW finally became free-to-play, I would check in regularly. But for a ongoing subscription, it’s just not enough for me as a casual. But that’s okay; there are many other good games, and WoW will release more expansions.
“Gaminator” also blames encounters with the community:
I played it, but haven’t played for about 1.5 months. Not because I dislike the addon, but WoW itself is just not mine anymore, I’m done. The community is also another reason why I just let it go. Players have become so sensitive; if you do something differently in M+, randoms leave right away, even if it went well, and then you have a mess on your hands. My time is just too valuable to share it with a game that has such a community.
Overall, 69 % of players who started with Dragonflight are still playing, although nearly 28 % play significantly less than at the beginning. With 31 %, almost one in three has turned their back on the game in the meantime.
It is quite normal for Blizzard to lose players in the first months after the launch of an expansion. However, since Dragonflight has had a weaker start than Shadowlands, this could have negative effects. It is up to the developers to prove in the coming months with content patches that World of Warcraft has indeed become a better game – and perhaps attract new and old players.
What do you think about this result and how do you interpret it? Would you have thought the numbers would turn out differently?
Others view it more soberly, like “Misterpanda”, who writes:
I am no longer playing either. The leveling phase was good, and I like dragon riding. But to me, that’s more of a (cool) transportation method, not a main feature. Farming reputation/factions is not my thing. And that’s what the content consists of aside from M+ and raids, which is also not my thing. I believe if WoW finally became free-to-play, I would check in regularly. But for a ongoing subscription, it’s just not enough for me as a casual. But that’s okay; there are many other good games, and WoW will release more expansions.
“Gaminator” also blames encounters with the community:
I played it, but haven’t played for about 1.5 months. Not because I dislike the addon, but WoW itself is just not mine anymore, I’m done. The community is also another reason why I just let it go. Players have become so sensitive; if you do something differently in M+, randoms leave right away, even if it went well, and then you have a mess on your hands. My time is just too valuable to share it with a game that has such a community.
Overall, 69 % of players who started with Dragonflight are still playing, although nearly 28 % play significantly less than at the beginning. With 31 %, almost one in three has turned their back on the game in the meantime.
It is quite normal for Blizzard to lose players in the first months after the launch of an expansion. However, since Dragonflight has had a weaker start than Shadowlands, this could have negative effects. It is up to the developers to prove in the coming months with content patches that World of Warcraft has indeed become a better game – and perhaps attract new and old players.
What do you think about this result and how do you interpret it? Would you have thought the numbers would turn out differently?
Similarly, “projectneo” sees it:
Very good addon with good content compared to other addons. Certainly one of the best modern addons so far. It is still fun, and there are actually more updates.
Almost one in three has quit
However, with around 31 % of respondents, there is also a large part – almost one in three – who did not find lasting happiness with Dragonflight. They do not like the expansion or the praised changes that are celebrated from another side are seen as mistakes. Don77 writes:
I’ve quit; there has been nothing to do since January, and Patch 10.0.5 and now the upcoming 10.0.7, which has already been extensively tested on the PTR, haven’t changed that. Maybe some content for a few hours and that’s it. Patch 10.1 needs to be seriously impressive, otherwise it’ll be the same with Dragonflight, and it’ll line up with Battle for Azeroth and Shadowlands.
Others view it more soberly, like “Misterpanda”, who writes:
I am no longer playing either. The leveling phase was good, and I like dragon riding. But to me, that’s more of a (cool) transportation method, not a main feature. Farming reputation/factions is not my thing. And that’s what the content consists of aside from M+ and raids, which is also not my thing. I believe if WoW finally became free-to-play, I would check in regularly. But for a ongoing subscription, it’s just not enough for me as a casual. But that’s okay; there are many other good games, and WoW will release more expansions.
“Gaminator” also blames encounters with the community:
I played it, but haven’t played for about 1.5 months. Not because I dislike the addon, but WoW itself is just not mine anymore, I’m done. The community is also another reason why I just let it go. Players have become so sensitive; if you do something differently in M+, randoms leave right away, even if it went well, and then you have a mess on your hands. My time is just too valuable to share it with a game that has such a community.
Overall, 69 % of players who started with Dragonflight are still playing, although nearly 28 % play significantly less than at the beginning. With 31 %, almost one in three has turned their back on the game in the meantime.
It is quite normal for Blizzard to lose players in the first months after the launch of an expansion. However, since Dragonflight has had a weaker start than Shadowlands, this could have negative effects. It is up to the developers to prove in the coming months with content patches that World of Warcraft has indeed become a better game – and perhaps attract new and old players.
What do you think about this result and how do you interpret it? Would you have thought the numbers would turn out differently?
We wanted to know if you are still playing WoW: Dragonflight – and you answered loudly. The result paints a grim picture… or?
A few days ago, we asked you how your interest in World of Warcraft Dragonflight looks after the “initial hype” has faded. We wanted to get a picture of our readership and see how the readers of MeinMMO are still active in WoW after almost 3 months.
To the question “Are you still playing WoW Dragonflight?” there were four answers to choose from:
- Yes, I am still playing actively.
- No, I have quit.
- Yes, but much less than at release.
- I have never played.
To get a more accurate picture, we will exclude all votes that answered “I have never played” from the result. We will only consider the players who have played Dragonflight at all.
The result is:
- Yes, I am still playing – 1493 votes (41 %)
- No, I have quit. 1073 votes (31 %)
- Yes, but much less than at release (1005 votes, 28 %)
41 % are still very active after 3 months
The majority of participants in the survey are still engaged with Dragonflight after almost 3 months. Although the original content has mostly been completed, there is still enough to do – which is certainly also due to Blizzard having already released a patch with the trading post and the next one is already on the horizon. In the comments to the survey, “Slix” wrote:
Yes, top addon compared to the last 3-4.
No grind mechanics, extremely twink-friendly, top balancing in raid and good balancing in M+
Overall really well done, I am having fun like never before.
“Gaminator” also blames encounters with the community:
I played it, but haven’t played for about 1.5 months. Not because I dislike the addon, but WoW itself is just not mine anymore, I’m done. The community is also another reason why I just let it go. Players have become so sensitive; if you do something differently in M+, randoms leave right away, even if it went well, and then you have a mess on your hands. My time is just too valuable to share it with a game that has such a community.
Overall, 69 % of players who started with Dragonflight are still playing, although nearly 28 % play significantly less than at the beginning. With 31 %, almost one in three has turned their back on the game in the meantime.
It is quite normal for Blizzard to lose players in the first months after the launch of an expansion. However, since Dragonflight has had a weaker start than Shadowlands, this could have negative effects. It is up to the developers to prove in the coming months with content patches that World of Warcraft has indeed become a better game – and perhaps attract new and old players.
What do you think about this result and how do you interpret it? Would you have thought the numbers would turn out differently?
Others view it more soberly, like “Misterpanda”, who writes:
I am no longer playing either. The leveling phase was good, and I like dragon riding. But to me, that’s more of a (cool) transportation method, not a main feature. Farming reputation/factions is not my thing. And that’s what the content consists of aside from M+ and raids, which is also not my thing. I believe if WoW finally became free-to-play, I would check in regularly. But for a ongoing subscription, it’s just not enough for me as a casual. But that’s okay; there are many other good games, and WoW will release more expansions.
“Gaminator” also blames encounters with the community:
I played it, but haven’t played for about 1.5 months. Not because I dislike the addon, but WoW itself is just not mine anymore, I’m done. The community is also another reason why I just let it go. Players have become so sensitive; if you do something differently in M+, randoms leave right away, even if it went well, and then you have a mess on your hands. My time is just too valuable to share it with a game that has such a community.
Overall, 69 % of players who started with Dragonflight are still playing, although nearly 28 % play significantly less than at the beginning. With 31 %, almost one in three has turned their back on the game in the meantime.
It is quite normal for Blizzard to lose players in the first months after the launch of an expansion. However, since Dragonflight has had a weaker start than Shadowlands, this could have negative effects. It is up to the developers to prove in the coming months with content patches that World of Warcraft has indeed become a better game – and perhaps attract new and old players.
What do you think about this result and how do you interpret it? Would you have thought the numbers would turn out differently?
Similarly, “projectneo” sees it:
Very good addon with good content compared to other addons. Certainly one of the best modern addons so far. It is still fun, and there are actually more updates.
Almost one in three has quit
However, with around 31 % of respondents, there is also a large part – almost one in three – who did not find lasting happiness with Dragonflight. They do not like the expansion or the praised changes that are celebrated from another side are seen as mistakes. Don77 writes:
I’ve quit; there has been nothing to do since January, and Patch 10.0.5 and now the upcoming 10.0.7, which has already been extensively tested on the PTR, haven’t changed that. Maybe some content for a few hours and that’s it. Patch 10.1 needs to be seriously impressive, otherwise it’ll be the same with Dragonflight, and it’ll line up with Battle for Azeroth and Shadowlands.
Others view it more soberly, like “Misterpanda”, who writes:
I am no longer playing either. The leveling phase was good, and I like dragon riding. But to me, that’s more of a (cool) transportation method, not a main feature. Farming reputation/factions is not my thing. And that’s what the content consists of aside from M+ and raids, which is also not my thing. I believe if WoW finally became free-to-play, I would check in regularly. But for a ongoing subscription, it’s just not enough for me as a casual. But that’s okay; there are many other good games, and WoW will release more expansions.
“Gaminator” also blames encounters with the community:
I played it, but haven’t played for about 1.5 months. Not because I dislike the addon, but WoW itself is just not mine anymore, I’m done. The community is also another reason why I just let it go. Players have become so sensitive; if you do something differently in M+, randoms leave right away, even if it went well, and then you have a mess on your hands. My time is just too valuable to share it with a game that has such a community.
Overall, 69 % of players who started with Dragonflight are still playing, although nearly 28 % play significantly less than at the beginning. With 31 %, almost one in three has turned their back on the game in the meantime.
It is quite normal for Blizzard to lose players in the first months after the launch of an expansion. However, since Dragonflight has had a weaker start than Shadowlands, this could have negative effects. It is up to the developers to prove in the coming months with content patches that World of Warcraft has indeed become a better game – and perhaps attract new and old players.
What do you think about this result and how do you interpret it? Would you have thought the numbers would turn out differently?