A new patch for Hearthstone is coming and brings some adjustments. Warriors and Shamans will suffer, but Rogues are also affected.
Since the release of Legacy of the Dragons, there has been quite a bit of frustration in Hearthstone. Although the developers released some nerfs shortly after the release, the dominant classes, such as the Shaman, remain undefeated at the top. Therefore, another patch is coming in the next few hours that will bring a lot of nerfs.
It’s not just the Shaman that will be affected; Warriors, Warlocks, and Rogues will also have to endure some adjustments.
These cards will be nerfed in Hearthstone
What’s changing? The following cards of the respective classes will be nerfed. The images of the cards show the current state.
- Warlock
- Devilish Ritual: The cost has been increased from 3 mana to 4 mana.
- Warrior
- Herald of Devastation: The cost has been increased from 3 mana to 4 mana.
- Ankarrr: The durability of the weapon has been reduced from 3 to 2.
- Shaman
- Dragon Pack: The card description now reads: “Call 2 Spirit Wolves (2/3) with Taunt. Give them +2/+2 if you have empowered Galakrond twice.” (reduced from “gives them +3/+3”)
- Frost Summoning: The cost has been increased from 1 to 2.
- Rogue
- Nekrium Apothecary: The cost has been increased from 4 mana to 5 mana.
- Neutral
- Dragon Queen Alexstrasza: The Battlecry can no longer create additional copies of Dragon Queen Alexstrasza.
Cards can be disenchanted for full value: If you’re now frustrated that you crafted the aforementioned cards, you need not despair. For up to two weeks after the release of the patch, you can disenchant the cards for their full dust value and create a corresponding card. This is particularly nice for those who haven’t used these cards anyway – they will gain some bonus dust for their collection.
What else is in the patch? Aside from the balance changes to the cards, there are also some minor adjustments to the “Battlegrounds” mode. Blizzard buffs some of the hero abilities that are currently too weak and rotates some heroes back into the mode. There should also be more variety in this area going forward.
What do you think of these nerfs? Are these sensible changes that contribute to balance? Or is Blizzard tweaking the wrong values here?






