On League of Legends , the patch 12.10 went live on Wednesday: the so-called “Durability” update. Fights in LoL are now supposed to last longer: The champs have received more health points, can withstand more, but healing has also been reduced. After one day, there is a list of the champs and how their win rates have changed: 20 champs are the clear winners of the update, 25 the clear losers. MeinMMO looks at the results.
What kind of update is this? For months, LoL has been showcasing a major update, patch 12.10.
Essentially, the aim was to address a problem that Twitch streamer Doublelift once described as “health points ping-pong”:
- Heroes fell from 100% to 0% health points incredibly quickly. They died without knowing what exactly caused it or what they did wrong.
- On the other hand, heroes with low health points quickly returned to 100% because healing was too strong, especially through lifesteal.
The update 12.10 now had the goal:
- To increase health points and resistances against physical and magical damage across the board
- To reduce the damage of “tanky characters”: Heroes that can take a lot should not simultaneously be able to do a lot. Those who want to kill opponents in seconds in League of Legends must be willing to fall quickly themselves.
- To reduce “healing” a bit, because otherwise, some champions like DrMundo would simply not be able to be killed with the reduced damage in the game
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Ice Bird Anivia and Fire Fuzzy Brand are winners of 12.10
What is this ranking now? After the first day with the new patch, a user on reddit evaluated the game data. He created a list of champs whose win rate changed by 2% – he considers the “Platinum+” range. The numbers are based on the statistics page u.gg – and are a snapshot (via u.gg).
The names of the champions in the list are ordered alphabetically, each with their position designation. We take the list from reddit.
These are the 20 biggest winners:
- Anivia (Mid): 51.65% –> 56.76%
- Aurelion Sol (Mid): 52.77% –> 55.30%
- Brand (Mid): 48.47% –> 54.26%
- Camille (Top): 49.93% -> 52%
- Gragas (Jungle): 49.39% –> 51.65%
- Graves (Mid): 49.90% –> 53.00%
- Gwen (Top): 48.00% –> 50.62%
- Gwen (Jungle): 48.32% –> 51.58%

- Kayle (Top): 52.02% –> 54.36%
- Kayle (Mid): 52.08% –> 54.35%
- Senna (Adc): 48.32% –> 51.12%
- Senna (Support): 52.55% –> 54.89%
- Seraphine (Adc): 52.56% –> 56.63%
- Shyvana (Jungle): 51.24% –> 55.44%
- Taliyah (Support): 49.07% –> 51.38%
- Taliyah (Jungle): 49.97% –> 53.53%
- Taliyah (Mid): 52.84% –> 55.02%
- Twitch (Jungle): 47.87% –> 50.25%
- Vel’Koz (Mid): 51.21% –> 53.23%
- Viktor (Mid): 49.91% –> 51.96%

Sad Monsters: Cassiopeia and Cho’Gath lose
These are the 25 biggest losers:
- Cassiopeia (Top): 51.93% –> 48.45%
- Cho’Gath (Top): 50.47% –> 48.26%
- Diana (Mid): 51.37% –> 47.81%
- Fizz (Mid): 51.33% –> 48.70%
- Irelia (Mid): 47.89% –> 45.24%
- Irelia (Top): 48.96% –> 46.58%
- Karma (Top): 50.98% –> 46.81%
- Karthus (Mid): 50.17% –> 47.92%
- Kled (Top): 50.72% –> 47.35%
- Nocturne (Jungle): 51.76% –> 49.19%
- Nunu & Willump (Jungle): 50.93% –> 48.87%
- Rakan (Support): 48.84% –> 46.68%
- Rammus (Jungle): 51.92% –> 49.03%

- Renekton (Mid): 50.37% –> 47.36%
- Riven (Top): 51.72% –> 49.65%
- Sejuani (Jungle): 50.24% –> 47.96%
- Sett (Support): 46.14% –> 43.19%
- Sion (Top): 48.72% –> 46.44%
- Sylas (Top): 49.68% –> 47.15%
- Tahm Kench (Top): 51.64% –> 49.29%
- Talon (Mid): 51.14% –> 48.71%
- Taric (Support): 49.52% –> 43.59%
- Vladimir (Mid): 50.74% -> 47.14%
- Volibear (Top): 48.79% –> 46.15%
- Yuumi (Support): 50.03% –> 46.25%
Riot already responds with buffs and nerfs
This is how Riot is already responding: Riot had previously announced before 12.10 that they would quickly respond to emerging balance issues after the patch. And indeed, there is already a response:
- 6 heroes are now being boosted: Renekton, Yuumi, Kled, Vladimir, Diana, and Draven. 5 of these heroes had fallen in win rate. Only Draven is an outlier on this list.
- 6 champions are being nerfed: Kayle, Anivia, Taliyah, Brand, Vayne, and Senna. Here too, 5 champs are clearly considered winners of the patch and have become significantly stronger. Only Vayne is not listed among the winners.
The poor supporter Taric, who according to the statistics is currently performing really poorly (43.59% win rate), is still waiting for special treatment. Even worse than Taric is currently the mage, Ryze – he is in a really bad spot.
It is evident that the balance in LoL is in constant flux and today’s winners can already be tomorrow’s losers.
For one hero in LoL, however, no balance changes helped:
No one wanted to play the least popular champ in the history of LoL, even if he won every match