In the MOBA League of Legends (LoL) the unpleasant 4-on-5 matches may soon be resolved differently.
Anyone who plays League of Legends knows the following problem:
You start a game, choose your character, and during the loading screen, you notice that a player cannot connect to the game. You hope that it is just a small issue that will be fixed quickly. However, if that player still isn’t connected after 5 or 10 minutes of gameplay, frustration usually sets in. You lack a player to fight against the opposing team. It hardly matters what role he plays or would have played.
It is certainly not impossible to win with 4 players against 5 opponents in LoL, but in most cases, it is significantly harder.
If you lack the jungler, every lane must play very safely since no help can come from the jungle.
If the top/mid/ADC are missing, usually the jungler has to assist on another lane, or the supporter is running around doing his best.
These may not be the best solutions, but they can bridge the time. Often you are lucky and the missing player comes back into the game.
Changes to the Surrender System in LoL Announced
In case that doesn’t happen and you have to play continuously with one person less, Riot’s Lead Game Designer of Social Systems, “RiotLyte,” has now announced a new system.
In response to the question: Has Riot considered a system that automatically gives a “forfeited loss” in games where a player was disconnected for most/all of the game?
RiotLyte replied: “There are a few changes we want to make to the surrender system in 2016. This includes a mechanic that allows players to reset games without penalty (excluding the disconnected player) if a player could not connect to the game.” More details will come out in 2016.
This change is likely to be well received by many players, as the frustration over “4v5 matches” is quite high. The problem with these matches is that you either have to wait 20 minutes to surrender or the opponents have to finish the game quickly.
With the new surrender system, it might be possible to end the game in the early minutes without it counting as a loss. A similar system already exists in Dota2.


