LoL: Quests – With missions you will soon earn skins & loot

LoL: Quests – With missions you will soon earn skins & loot

A new feature in League of Legends rewards you with skins when you complete mission objectives. This is how the developers envision the challenges.

With daily quests and missions, many online games like Heroes of the Storm or Hearthstone keep their players entertained. “Win X games and earn in-game currency” is a common pattern that many missions use.

Similar missions await you soon in League of Legends. The developers have now shown what the missions will look like and provided good and bad examples.

Quests in LoL

LoL Missions

Quests provide players with challenges for which they can earn rewards such as unique skins, summoner icons, and other loot. It is unclear how the system will look in a few years, but the developers stick to a few basic rules. It is important to differentiate between good missions (that help the game) and bad missions (that harm the game).

Basic Rule #1: Missions should not encourage trolling

  • The matches should not be negatively affected by missions. This means that mission objectives should not be related to losses or encourage players to play suboptimally. Special cases will exist when five players share the same challenge.
  • Good Mission: Win three games with at least 10 kills/assists.
  • Bad Mission: Win a game as Lux with 300 AD.
    LoL-Lux

Basic Rule #2: Missions should challenge your skill – Not your patience

  • Not every mission can be completed easily in one afternoon. However, they should also not be solely dependent on how much time you can invest in the game.
  • Good Mission: Win three games with Leona and receive a rating of “A” or higher.
  • Bad Mission: Play 100 games with Leona.

The goal of the missions is for players to enjoy facing various challenges.

Why now?

In the past, the quest theme had already come up in the League of Legends community. Fans wished for a similar system like in Hearthstone, but this was difficult to implement, partly because of the client.

However, the developers want to offer in-game goals that can be achieved “quickly” and give players rewards. Such missions have already existed during events like Bilgewater: Burning Tides or Snowdown. In combination with the “old client,” such tasks were difficult to implement, and the rewards had to be distributed manually. The new client offers much more potential for that, which is now to be realized.

Will everything soon revolve around missions?

First and foremost, League of Legends remains a PvP game where the goal is to battle in the Rift. The developers emphasize this in the blog post. It is not an RPG where everything revolves around questing or checking off one goal after another on a list. Missions are only meant to bring a fresh breeze alongside the normal gameplay.

LoL Rakan Xayah Title

Nevertheless, there may be interconnected missions for various events, where you can prove your loyalty to TSM or other teams. Unique icons as rewards may be given for that. Other missions could revolve around retracing the story of a champion.

Smaller missions will kick things off to gather feedback from fans. Based on the feedback and in-game stats for various missions, the developers will then decide which missions will have a future in League of Legends.

However, there is no exact start date for the missions yet. Maybe we will see them soon via a pop-up in the game. After the Mid-Season Invitational, perhaps?


This new feature has long been desired by LoL players – No more annoying teammates!

Source(s): LoLDevBlog, PvPLive
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