LoL: Players find the system ‘terrible’ and ‘poorly made’ because it wastes their time

LoL: Players find the system ‘terrible’ and ‘poorly made’ because it wastes their time

In League of Legends, players still have a problem with how Riot Games handles the situation when a teammate is afk for a long time at the beginning of a match or even leaves the match. While there has been a “Remake” option since 2016, many players find it frustrating as nonsensical games in LoL arise that drag on for a long time.

What is the problem?

  • In normal matches and ranked matches of LoL, it often happens that players go afk very early, in the first minutes of a match, or cannot participate in the match due to connection issues.
  • In such a case, the LoL match is basically already lost for the team with the missing player, and many find it pointless to continue playing when they are so at a disadvantage.
  • Although there is a way to cancel a game in such a situation early, the “Remake” system is considered inadequate.
More on the topic
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von Patrick Freese

Voting must be initiated manually – Time frames are short

How does the system work? With the “Remake function”, it has been possible since 2016 to start a vote from minute 3 to decide that the game should be canceled:

  • The team has 60 seconds to type “remake” in the chat when a player is either inactive or when the connection is lost – then a vote starts.
  • During the vote, players have 30 seconds to vote yes or no.
  • If only 4 people are in a team, 2 must vote yes. If there are only 3 left in a team, a “yes” vote is enough.
  • A remake counts neither as a win nor a loss. The inactive player will be penalized.

This is the criticism of the system: A player has recently spoken out against the system on reddit. He says: In such a case, when one or more players are missing, a vote is simply unnecessary – in case one falls out so early, matches should always be remade.

Because the voting is difficult, someone who is playing with friends (a “premade group”) often lacks: The friends want to protect him and would therefore vote “no”.

Or the time window for the chat command /remake or the vote itself runs so quickly that not everyone notices it and therefore the remake does not come about.

When the match is running, the team in an advantage often takes pleasure in exploiting the situation to secure a win and extend a completely pointless match to 50 minutes and enjoy it.

The thread starter says that the system is a “terrible mechanic that has been implemented extremely poorly”.

Overwatch is mentioned as a model

This is the discussion: In fact, many see it the same way as the thread starter. The thread has over 470 comments and more than 5,800 upvotes.

They are also dissatisfied with the “voting” option in the remake. Especially because the whole mechanism depends on seeing the message in the chat and then hastily initiating the process so as not to miss it.

People wish that if there is already a vote, it should pop up automatically and a single vote should be enough to end the voting.

A user says:

“If they are a premade group of 5 and know that the afk player is coming back and it’s okay for them, then let them play outnumbered. But as soon as one person does not want to play 4 against 5 for the next 15-30 minutes, the game should be canceled because no one deserves to deal with that in a video game.”

As a positive example, Overwatch is mentioned: If someone leaves the match in the first minute, it simply closes – and there is no way to stop it.

LoL is one of the most successful video games and had a strong year in 2021. This can also be seen in the criticism that surgically addresses individual details, while in other games there are often major problems with the entire game, the criticism in LoL actually revolves around very specific decisions and seemingly minor details:

LoL: Players criticize the new skin inspired by Arcane as a dangerous “precedent”

Source(s): reddit, Support LoL
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