Players in League of Legends discuss the jungle. They notice that they are receiving less XP than usual. Riot responds with an emergency patch. MeinMMO reveals what’s behind it.
In the world of League of Legends, the player base has noticed some changes in the jungle with the release of the latest patch 13.20. One of the main goals of this update is to reduce the dominance of junglers in all phases of the game and to make the game overall more balanced and enjoyable.
However, while many of the changes were explained in the official patch notes, a subtle loss of experience points (due to a bug) in the jungle has left some players puzzled and frustrated. Riot has now responded with an emergency patch.
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XP loss in the jungle due to bugs
How are players reacting? A user named 6ajmon reported on Reddit about his experiences in practice mode, where he killed all the monsters in the jungle with Shaco. He noticed that the XP reward decreased when he moved too far from the defeated camps, as if he hadn’t purchased a jungle item.
However, the discussion extended beyond Shaco. DoomComp emphasized that this problem affects all junglers and is not limited to a specific champion. The players’ surprise and concern found a voice on Reddit.
Players like Retocyn expressed their concerns about champions like Lillia, reporting similar XP losses. Another Reddit user, SliceAndDies, pointed out that even Master Yi does not receive the full XP when using his Alpha Strike.
Also more bugs in the game – Riot responds with an emergency patch
Xanhomey is upset and describes more bugs: I don’t want to sound mean, but is the game tested before the update? This is not the only major bug in this patch, Tryndamere’s E does no damage, and Illaoi’s E doesn’t work for some reason with certain champions.
Is a solution in sight? In the midst of these discussions, Riot employee Phreak spoke up in the Reddit thread. He assured players that Riot has already recognized the problems encountered and is working on a micropatch to fix the bugs.
And indeed. The League development team confirmed on X that they have already fixed the bugs. According to the developers, these issues should no longer occur.
What has actually changed in the jungle? You can read the full patch notes of 13.20, with numerous changes, on the official LoL site. One of the notable adjustments concerns Smite. Players who panic in crucial moments no longer need to fear accidentally targeting the wrong objective.
When you press the Smite button without targeting a specific objective, the nearest epic monster in the vicinity will automatically be targeted and smited. This allows junglers to smite dragons and the Baron more easily, even if, for example, a huge Cho’Gath is in the way.
The damage of Smite against champions and companions has been reduced, and it now primarily functions as a slow.
Additionally, the following changes were made:
- Jungle monsters now have higher health values – health now scales beyond level 11.
- The healing from monster kills and the healing per second from the companion that junglers can receive from the jungle has been capped. To compensate, the attack damage of monsters has been reduced for the early game phase.
- Camps for non-junglers now have more health to encourage laners to focus on minions on their lane and make jungle stealing more difficult.
- The rules for experience from lane minions have been revised to prevent junglers from stealing minions and improve the balance of the game.
Have you also noticed unexpected issues or bugs in the game since the recent patch? Feel free to share your experiences with us in the comments.
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