LoL: Patch 5.23 changes minions and thus the match structure of League of Legends

LoL: Patch 5.23 changes minions and thus the match structure of League of Legends
Lawinengefahr

The MOBA League of Legends (LoL) is changing its minions with today’s patch. This is intended to make one-sided matches end faster than before.

In the fresh patch 5.23, which is live on the servers since today (24.11.2015), developer Riot Games is not only adjusting some numbers for champion abilities, but is also introducing the previously mentioned new minion system. It should be noted that the new system is not activated immediately with the “go live” of the patch, but will be activated during the course of the patch.

The Minions in LoL – Snowball Effect in One-Sided Games

Overall, the changes aim to provide the team that is “ahead in the game” with stronger minions that should lead to victory.

Minion Damage Bonus This means: If your team has a higher average level than the opposing team, your minions deal 10% more damage to enemy minions.

If your team has also destroyed more towers than the opposing team, the damage is further increased by 10% per tower (that you have destroyed more).

Minion Rage: If your team’s average level is 3 levels above that of the opponents AND you have destroyed 2 or more towers in a specific lane, the minions in that lane deal 90% more damage against other minions.

Zilean-Lol-Splash

Minion Damage Reduction: If your team has a higher average level than the opposing team, your minions take less damage. The formula for this is:

(Tower Difference x Level Difference) +1

This number cannot fall below 1.

Minion Iron Skin: If your team’s average level is 3 levels above that of the opponents AND you have destroyed 2 or more towers in a specific lane, the minions in that lane take 7 less damage from other minions.

League of Legends Screenshot 8

Gold Values of the Minions:

Melee Minions

Initial Gold Value: 18.5 Gold → 20 Gold

Gold Value Increase: 0.17 Gold per Minute  → 0.125 Gold per Minute

Spell Minions

Initial Gold Value: 13.8 Gold → 17 Gold

Gold Value Increase: 0.17 Gold per Minute → 0.125 Gold per Minute

Cannon Minions

Initial Gold Value: 36.8 Gold → 45 Gold

Gold Value Increase: 0.425 Gold per Minute → 0.35 Gold per Minute

Lol-Mordekai

Other Changes in Patch 5.23

In addition to the changes to minions, other important things are also being modified:

Boot Enchantment “Homeguard”:

This enchantment can no longer be purchased from this patch. However, it remains in the game, as every player now automatically receives this enchantment starting from the 20th minute when returning to base.

Initial Speed: 200% → 175%

Healing & Mana per Tick: 35% of missing health/mana → 12% of missing health/mana

Cooldown Duration for Combat Actions: 6 seconds → 8 seconds

Greetings to Karthus & Teemo: Damage to enemies that are more than 5000 range units away, i.e., basically outside the base, no longer triggers the blocking of Homeguard during combat actions.

TEEMO-League-of-lEgends

Changes in the Jungle:

These changes will help the mages in the jungle.

Both the “Big Brew”, “Gromp”, the “Blue Sentinel” and the “Red Sentinel” will have 5 magic resistance reduced. Additionally, both the “Red Sentinel” and “Blue Sentinel” will move significantly slower, making them easier to kite.

Minion Block

As previously mentioned, minions are now supposed to block melee champions less.

Numbers on that:

  • Increase in minion size upon contact with minions: +20 of the model size
  • Increase in minion size upon contact with champions: None
League of Legends Screenshot 6

“Promotion Aid” in Ranked Games

In short:

  • The promotion aid is only active if you are in a division below Gold 1 (where the ranked decay starts).
  • If you lose a promotion series, your next attempt in this series starts with a win bonus (which can be double for class series).
  • Demotion will nullify the win bonuses of the promotion aid.
  • The promotion aid always grants the maximum win bonus for the series you have already completed.
  • All bonuses from the promotion aid will reset at the beginning of the 2016 ranked season.
League Legends Theme Brawler Market

Change of Death Timers

To adapt to the new gameplay experience, death timers have been changed. These are now longer at the beginning of the game, but shorter later in the game.

Scaling of death timers = 2% every 30 seconds after 35 minutes → 0.5% every 30 seconds after 10 minutes.

Additionally, many new & beautiful skins will be released with this patch that we have already presented here

If you are interested in the exact balance changes of the individual champions and items, here are the detailed official patch notes: CLICK

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