League of Legends: Die wichtigsten Buffs und Nerfs in Patch 6.6

League of Legends: Die wichtigsten Buffs und Nerfs in Patch 6.6

In the new patch for RiotGames Moba League of Legends there are again some heroes facing adjustments.

Also in the past weeks, there have been several champions on the various maps of League of Legends that have been labeled as “overpowered” and were almost a permanent ban. With the new patch 6.6, some champions will be “balanced” and adjusted to the game.

Changes to champions in the new patch of League of Legends

LoL Cho'Gath dinosaur

Cho’Gath:

  • Devour (R) – Bonus health per stack increased from 90/120/150 to 100/140/180. A surprising change for the players of LoL, as the friendly dinosaur Cho’Gath is already quite solid in the current game. With this buff, he will certainly be a popular alternative to other champions in the Rift or on other maps in the coming weeks.

Ekko: 

  • Z Drive Resonance (Passive) – Movement speed increased from 40%/50%/60%/80% to 50%/60%/70%/80%. A small buff for Ekko, which is overall just a minor improvement.
  • Phase Dive (E) – Cooldown reduced from 13/11.5/10/8.5/7 seconds to 11/10/9/8/7 seconds. Individually, this buff is also fairly minor. However, in combination, these two improvements are quite strong.
LoL Janna legendary weather

Janna:

  • Eye of the Storm (E) – The bonus damage granted by the shield has been reduced from 14/23/32/41/50 damage to 10/17.5/25/32.5/40. The developers cited this nerf because Janna is not only a good protector through her abilities but also a strong attacker.
  • Monsoon (R) – The disable duration of this ability has been reduced from 0.75 seconds to 0.5 seconds.

Nidalee:

  • Prowl (Passive) – When “Hunting Monsters” is active, monsters are no longer rooted. A rather minor change that mainly affects junglers.
  • Leap (W) – Fury Strikes no longer resets Nidalee’s basic attack. However, the base damage of Leap was increased from 50/100/150/200 to 65/100/155/200. Overall, rather negative changes for Nidalee, which will likely make jungling a bit harder.

Shyvana:

  • Twin Bite (Q) – The scaling of this ability was significantly reduced on the earlier ranks. Originally scaling from 180%/185%/190%/195%/200%, Twin Bite now scales with only 140%/155%/170%/185%/200% total attack damage. Anyone who has faced Shyvana in League of Legends recently or played her will have noticed that her damage is indeed relatively high. With this adjustment, her early game is now easier for opponents to handle.

Items like the ZZ’Rot Portal have also been significantly revised in League of Legends

Enchant: Runeglaive – Base damage reduced from 80 to 60. One of the most popular jungler items recently is now getting a significant nerf.

Titanic Hydra – Attack damage reduced from 50 to 35. The values of the Titanic Hydra were rather suited for an all-rounder item that could somehow be used in every situation – the defensive values are retained.

ZZ’Rot Portal:

LoL ZZ'Rot item
  • Armor reduced from 60 to 55.
  • Magic resistance reduced from 60 to 55.
  • The health of the Void Gate reduced from 300-1200 to 5. (Yes, really 5!)
  • Gold for destroying the Void Gate increased from 25 gold to 50 gold.

The health points of the portal now behave like a pink eye. So the 5 health points must be dealt with in 5 attacks. However, it regenerates these points if it has not been attacked for 5 seconds. In addition, there is now a clear symbol on the minimap.

These were not all patch notes, but if you want to know what happened to Fiora, Jayce, Kalista, or the Tiamat item, you can read the patch notes for the LoL patch 6.6 on the official website. Here you can find the official League of Legends website with all patch notes.

What do you think of the changes? Who do you think deserves a buff or nerf?

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