LoL improves one of the oldest champions, will probably be stronger for good players

LoL improves one of the oldest champions, will probably be stronger for good players

The classic League of Legends champion Rammus is set to receive some adjustments soon. What is planned for the armadillo?

This is Rammus: The tank Rammus has been in the game for ages, originally joining League of Legends in 2009. His “OK” has become a meme among fans, and Rammus is also expected to come to the mobile version Wild Rift later this year. He has been missing from the Wild Rift champions so far.

As part of the plans to bring Rammus to the mobile version, the development teams from both classic LoL and Wild Rift have considered how to modernize Rammus a bit. In the so-called “Quick Gameplay Thoughts,” the developers report on the goals they have regarding the champ.

This is how Rammus is supposed to change

This is what the developers plan: In general, the developers from both teams are collaboratively working on improving Rammus, “to enhance the parts of his gameplay that have aged the most while keeping his iconic, fast core intact,” the developers say. They aim for both games to be as similar as possible overall – however, Rammus will get some specific changes on the PC. By the way, new champions are also expected to arrive in 2021.

Instead of the “quake,” Rammus could receive a new ability

One goal of the developers is to make Rammus more varied to play. He is supposed to have more decision-making options and a broader gameplay that offers more than simply “running up to someone and taunting them,” the developers state.

Important: These “Gameplay Thoughts” are not patch notes or fixed plans but rather ideas on how to adjust the champ. They are subject to change – the developers emphasize this in their post. The current list of changes looks like this:

  • The ability “Taunt” will be slightly adjusted.
    • The duration is increased by 250% against monsters.
    • The cooldown is 12 seconds at all ranks, instead of the previous 12/11.5/11/10.5/10 seconds.
    • The duration will be set from 1.25-2.25 seconds to 1-2 seconds.
  • He receives the ultimate “Soaring Slam”
    • With this, Rammus jumps high and crashes into a target area, dealing magic damage and slowing enemies for one second.
    • The range of Soaring Slam increases with Rammus’ movement speed.
    • There are three follow-up waves that also deal magic damage and refresh the slow.
    • If Powerball is active while the ability is cast, all enemies in the target area are launched into the air and take the damage from Powerball. The effect ends there.
    • Soaring Slam deals 200 damage to towers.

The changes are intended to make Rammus overall better in high MMR, meaning for skilled players, while he otherwise retains his strength to some extent. Especially the “Roaring Slam” should bring this about.

The new ultimate is more versatile compared to the previous “quake” and deals more damage, but it is also overall a bit more complicated to use. Strong players should benefit from it if they master “Soaring Slam” perfectly.

Currently, a specific item is very popular in LoL – and is used on all lanes.

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