As known in a forum post, developer RiotGames is working to implement its mastery points system into other game modes of LoL.
The mastery points system allows players of League of Legends to show which champions they know particularly well or like to play – often there are differences *cough*. Unfortunately, this system currently only exists for Summoner’s Rift, putting players who prefer ARAM games in the Howling Abyss at a disadvantage. Now, however, this system is set to be included in other game modes.
Harmony with Hextech Crafting in LoL
With the new Hextech Crafting system, you have the opportunity to obtain skins, champions, and other items in League of Legends. Every time you earn an “S” rating with a champion in a game or reach a champion mastery milestone, you receive a chest containing these rewards. This way, you can also “level” your champions and achieve milestones by playing in the Howling Abyss. To find out when Hextech Crafting comes to the EU servers, you can read here.
Riot on ARAM Mastery Points in LoL
In response to the question of why there are still no mastery points in ARAM games in LoL, RiotL4T3NCY replied:
“The ARAM mode was not intentionally ignored – the work on the system for Summoner’s Rift simply had priority (the same goes for Twisted Treeline (3 vs 3). Currently, adjustments are being made to the Champion Mastery Points algorithm for the new game mode rotation. At the same time, attention is also being given to ARAM and 3 vs 3 games.
The reason the system is not yet available in the ARAM mode in LoL is that there is no dedicated ARAM balance team that solely focuses on this. A positive side effect is that ARAM accounts (that is, accounts that only unlock specific champions that are “good” in ARAM) will unlock new champions through the Hextech Crafting system, slightly unbalancing these accounts.
