LoL: Developer explains angry healers why a big nerf is coming for them next week

LoL: Developer explains angry healers why a big nerf is coming for them next week

The MOBA League of Legends will undergo a major change with the upcoming patch 12.10 on May 25: The nerf hammer hits all healers in LoL. They will heal 10-28% worse than they do now. Their ability to protect teammates with a shield will also decrease. Healers are angrily protesting, while the developers explain why the nerf is necessary.

This was the news today:

  • It has been known for some time that Riot Games wants to work on the damage and healing in League of Legends. Players are dropping from 100% health points to 0% too quickly, but they also heal from low health points back up to 100% very quickly. This is what they want to change – LoL should become slower and more understandable.
  • Today they presented exactly how they plan to do this with patch 12.10: Essentially, everyone will have more health points and be more resilient, but at the same time healing will be significantly reduced.
  • The healing ability in the game is expected to fall between 10 and 28%. Patch 12.10 is set to be released in a week on May 25.

The patch will make a variety of balance changes:

More on the topic
LoL brings huge balance changes with the next update – Nerfs over 30 items
von Alexander Leitsch

Riot doesn’t want a “Mega-Mundo-Meta” – healing must go down

Why specifically nerf healers? Riot Phlox explains the reasoning behind it: Essentially, “healing” and “shielding” will automatically become stronger with patch 12.10 because they are simultaneously increasing the resilience of all champions and nerfing “Grevious Wound”; this is a debuff that reduces healing by 40-60%.

Already 10 days ago, Riot Games announced that they would significantly reduce overall damage in LoL by increasing health points, armor level, and magic resistance in the game. Players should know exactly what killed them.

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Minus 10 to 28 percent on healing.

But if the ability of all champions to live longer is increased, and at the same time the old healing remains, it could lead to huge problems. Champions that can already endure a lot would become practically immortal, Phlox explains.

Phlox adds: Riot is already expecting to make significant adjustments to individual champions. However, this can be better assessed once the patch is live.

lol-dr-mundo
Doctor Mundo, please!

“How are we supposed to have fun now?”

This is how healers are reacting: The announcement has already caused a lot of uncertainty. People fear that their favorite heroes in LoL will be the hardest hit:

  • “Will peeling supporters receive any kind of compensation? Shielding and healing is the only thing they do. How are we supposed to have fun now?”
  • “28% less healing for my boy, Swain. Well, at least he was somewhat okay for one patch.”
  • “Why don’t you create a Mega-Mundo-Meta? That would be great! And I say that without any bias as someone who only plays Mundo.”

He will surely manage with any meta:

How is the patch viewed overall? Currently, the patch is dividing the LoL community. Some are very skeptical, while others find the patch bold and are optimistic about it.

At the moment, it seems that mainly “ADCs” will benefit significantly from the patch, as longer fights allow their strong, sustained damage to shine. ADCs rely heavily on auto-attacks, which deal consistent damage.

The typical other killers in LoL like mages and assassins, particularly midlaners, rely more on burst damage through their abilities, which then have a cooldown before they can be used again.

With the next patch, a new champion is also expected to come to LoL:

Leak shows: The next new champ in LoL is a hungry empress – All information and a first video

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