Riot Games recently released a major update with Patch 13.10 for its MOBA League of Legends. This update included not only numerous bug fixes and changes to items and champions but also a modification of a small but important detail. Some players are now in an uproar about this. Find out what this is about here.
What has changed with Patch 13.10? According to the patch notes from Riot Games, alongside changes to champions, items, and bug fixes, an important detail amidst the plethora of information from the extensive update has nearly gone unnoticed. The developer writes:
Except for the first minion spawn, minions in all lanes meet simultaneously (side lanes are accelerated)
Minions that have taken an enemy tower will ignore the “call for help” to target enemy champions
The speed change will be lifted at the 14-minute mark of the game when the
Riot Games, Patch Notes for Version 13.10, (via esports.net)Platesdrop.
Check out a trailer for League of Legends Season 2023 here.
How are fans reacting? Many veterans have immediately noticed this detail. A discussion quickly ensued on Reddit. There, players have already expressed their frustration. Why this shouldn’t be underestimated and the influence Reddit has had on Riot Games, you can read here.
The complaints, however, are not directly related to Patch 13.10. They instead concern a change that took place last year.
Specifically, this involves changes favoring the top lane. The following modifications were made there (via gameriv.com):
- Solo lanes receive more XP, with the experience multiplier set to 95% instead of 93%.
- The bot lane duo will have a reduced experience bonus multiplier of 22% instead of the previous 24.73%.
- The mid lane minions receive 1 gold less in the first 14 minutes of the game.
User ClownSevenSix states that he finds this balancing strange. Furthermore, the user suggests that this change may be the reason why economically viable tanks like K’Sante or Nautilus are optimal for the mid lane. Additionally, a champion was banned 33 times for looking like an unsuspecting opponent.
User Random_Guy12345 calculates what one would now earn less gold in the mid lane. He claims that within the first 14 minutes, 26 waves (each 30 seconds – none in the time until 1:05) – with a gold deduction of 1 per minion – results in a loss of 164 gold (until the 14th minute of the round) in the mid lane.
says Reddit user Shmirel
150 gold doesn’t seem particularly high, but on the other hand, I think of situations where you need items but still have to wait for a measly 30 gold.
On the other hand, some users understand Riot Games’ approach. For instance, Reddit user radinggod123 replies: Honestly, the mid lane is the best place in the game to quickly influence events and survive ganks. It’s still fair.
Reddit user orroro1 also considers the whole issue for new and casual players, stating that all the specific rules from Riot Games only confuse new and casual players even more. They have already enough rules to follow with over 150 champions (via Reddit).
What do you think about this topic? Do you welcome the adjustments from Riot or do you see it similarly to the mentioned Reddit users? Please comment below.
Want to know what else Riot Games does outside of MOBA? Then definitely check out the following article: Everything we know about the new MMORPG to LoL in 2023