In a month, League of Legends will receive a new system: On May 11, Patch 12.9 will introduce the “Challenge System” to LoL. The challenges bring exactly the “Achievements” to the MOBA that have captivated people on Steam, consoles like PlayStation, and in MMORPGs.
What is this system?
- The new “Challenge System” is a success system, similar to what you find in MMORPGs, Steam, or consoles.
- When players achieve certain milestones or complete specific absurd challenges in LoL, they have “cracked” a “Challenge”.
- At launch, LoL will offer over 300 challenges. Almost 2700 marks and over 100 titles are promised. The system is set to launch on May 11 with Patch 12.9.
What kind of challenges will there be? The developers have already announced a series of challenges:
- Whoever makes a Poro explode in ARAM earns the title “Poroadel”
- Whoever defeats a turret with a Rift Herald fulfills the challenge “Grenade-worthy, Shelly”
- Whoever fully upgrades “Mejal’s Soulstealer” before minute 20 achieves “Enhanced Enhancements”
- Whoever grabs 40% of the champion damage in an ARAM is regarded as a “Solo Carry”
There are also “Diligence Challenges”: Whoever kills 75 epic monsters within 30 seconds of their spawn is “Always on Time”, earning 30 achievement points and a title.
Challenge System goes live on test server, coming to LoL in early May
What do you get from it? Such systems generally provide no real advantages, but are purely cosmetic.
These challenges are intended to give players the opportunity to compare themselves with others. It will then be displayed in-game how many percent of all players have completed a challenge.
Cosmetic titles will also help players show off their achievements in LoL.
When is the system coming to LoL? The “Challenge System” will be tested for a month on the test server. It is expected to go live on May 11 with Patch 12.9.

Completionists love this trick
Why is this system so popular? In MMORPGs like WoW, on Steam, or on PlayStation 4, such achievements have existed for a long time. They target “completionists” among gamers:
- It encourages people to play “their favorite games” in a very specific way to unlock an achievement – giving players goals and extending, with minimal effort, their time and attachment to a game
- Some players want to “absolutely” “complete” a game this way and are only happy when they have a PS5 game, for example, “done on Platinum”
- Others use the systems to show that they “play a game right,” are a big fan, and fully experience every aspect of a game – unlike others who are only “after effectiveness”
- Often there is a clear ranking system to compare with friends who has more points in achievements
So the question isn’t really why LoL is introducing this system now, but rather why they didn’t do it much sooner.
A particularly crazy challenge was achieved by Twitch streamer Tyler1; hopefully, this won’t come to LoL, otherwise, people will end up getting hurt:
LoL: Twitch streamer accomplishes crazy challenge, needs 2 years, 6000 matches – Is now the hero
