LoL: Beware, if you have one of these 2 champs on your team, you are most likely playing ‘4 vs 5’

LoL: Beware, if you have one of these 2 champs on your team, you are most likely playing ‘4 vs 5’

In League of Legends, there is an interesting phenomenon: players who choose the champion “Yasuo” go AFK more often than players who choose any other hero: players who pick Yasuo go AFK almost three times more frequently than those who choose Yuumi. The curious part: the champ that tempts players to go “AFK” second most often is Yasuo’s brother Yone.

What kind of statistic is that? The website “League of Graphs” evaluated the “AFK” behavior of players. They differentiate:

  • by region
  • by the level at which LoL is played
  • by the chosen champion
What does AFK mean? It means: away from keyboard, one is not at the keyboard anymore, not sitting at the computer anymore.

Why is “AFK” so bad in LoL? “Going AFK” is frowned upon in LoL because it takes oneself out of the game and gives the opposing team a huge advantage, because one’s own team plays 4 against 5: it’s about the same as if a football team has one player sent off with a red card.

Players often go AFK when they behave “toxically”, meaning they are so angry with their own team that they say: “Now I’ll really get back at these guys and do nothing anymore” – or when they (or team members) have messed up the game so badly that they see no way to win anymore.

The phenomenon is also referred to as “rage quitting” – when someone angrily throws in the towel and just leaves.

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The AFK Brothers top the list of rage quitters

These are the 5 worst champions:

  • With 1.14% of all matches, Yasuo is at the top
  • With 1.02%, his brother Yone follows
  • At 1%, the brawler Sett comes in third
  • Xin Zhao staggers in fourth with 0.96% of the matches
  • Jax ranks fifth with 0.89%

What is the reason? Yasuo is a “particularly cool” champion, but he is difficult to play. Apparently, players who pick Yasuo tend to tell everyone how incredibly good they are at LoL. Then they take too high risks, die, and withdraw insulted.

As Dotesports knows, Yasuo is a character that needs to go “all in”, and has few options to retreat from an ongoing fight against him.

Yasuo and Yone depend on winning their lane and then expanding the advantage – when that doesn’t work, frustration is likely to set in quickly.

Champions who maintain a risky playstyle and have to engage in melee seem to go AFK more often, anyway.

When looking up “toxic” in the dictionary, his face supposedly appears:

Who is the least problematic champion in LoL? Ironically, the “AFK Cat” Yuumi goes AFK the least often, only in 0.4% of all matches – sour tongues gossip that the cat is often AFK, but no one notices.

There have been cases where Yuumi was played “on the side”.

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Turkey is the “AFK” region – Japanese players are the most disciplined in LoL

What does it look like by level? Exactly as one might expect: the lower the league, the higher the rate of games in which someone goes “AFK”:

  • In Solo Unranked, at least one player goes AFK in 16.5% of cases.
  • In Bronze, still in 10.5% of cases.
  • In Diamond only in 2.3% of all matches.

By the way, the worst region is Turkey – players go AFK here almost 4 times more often (11.3%) than in Japan (3.0%). Our server “EUW” is about in the middle at 5.6%.

By the way, it doesn’t always have to be bad when someone goes AFK in LoL:

LoL players defeat the evil Baron while sitting AFK on the toilet

Source(s): League of Graphs
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