In League of Legends, Teemo has received four consecutive nerfs, which is clearly reflected in his winrate. We will tell you what led to this.
After a decade of relative calm, the champion considered the most annoying (besides Yuumi) by many, Teemo
, is experiencing a series of four consecutive nerfs affecting his abilities.
What was nerfed about Teemo with patch 14.2?
- The damage from his E was reduced, and the cooldown of his ultimate (R) was increased.
- His E: From 14/25/36/47/58 (+30 % ability power) magic hit damage to 14/25/36/47/58 (+25 % ability power)
- His mushrooms now have a longer cooldown: from 30/25/20 seconds to 35/30/25 seconds
Note: Riot released a small hotfix on January 24th, which increased the damage of his E again – On-Hit Damage
: 14-66 (+30 % ability power) magic damage.
Teemo was already adjusted in the previous patches, including changes to the scaling with ability power (AP) of his mushrooms (R), due to the good synergy with the new AP item Malice
. Additionally, the damage from his Q was slightly reduced.
Players wish for nerfs on items instead of Teemo
What makes Malice so good with Teemo? The new AP item provides 80 ability power, 600 mana, and 20 ability haste. In addition, it grants 20 ability haste for the ultimate ability. This means that Teemo’s mushrooms are ready to use faster. Additionally, Malice also gives the effect Fog of Hate
.
When you deal damage with his ultimate, the ground briefly burns beneath the target, causing magic damage and reducing the target’s MR (magic resistance). This happens every time you pass through a mushroom from Teemo, which can cause massive damage.
According to op.gg , Teemo shone before the latest patch with a global winrate of 52.76%. Now, after the nerfs, Teemo’s winrate has dropped to about 48%. His ban rate is around 21%.
This series of nerfs raises questions within the LoL community. Some players are discussing Teemo’s recent nerfs on the LoL Reddit. They wonder why a champion like Teemo, who has been considered fine
for over a decade, is suddenly subjected to a series of nerfs that affect his entire gameplay.
How does the community react? Opinions within the community are divided, but a common theme runs like a thread through the discussions: Riot Games’ pattern of adjusting champions and items.
NeitherAlexNorAlice describes it as a meme
that has become reality. In his opinion, Riot follows a simple pattern: A champion becomes strong through an item, Riot nerfs the champion, nerfs the champion again, and so on, until the champion becomes useless. Then Riot nerfs the item that made the champion strong – and the game continues.
This opinion is supported by other players who also see the problem in the items. Instead of addressing the root of the problem, champions are often nerfed while the excessively strong items remain untouched. Overall, there is too much burst damage in this season.
One player states that it feels as though Riot is systematically weakening Teemo, hoping that he will be played less.
Overall, a clear picture emerges: Players wish for more adjustments to items than to Teemo. Some items have already been nerfed, including the criticized AP item Stormstrike and the strong AD item Bloodsong
, which is intended for supports. The hotfix for Teemo could again have a positive effect on him.
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