Legendary developer promises not to hype his new game – then hypes his new game

Legendary developer promises not to hype his new game – then hypes his new game

The legendary developer Peter Molyneux is known for his work on games like Fable and Dungeon Keeper. In an interview, he talks about a new game and would like to reveal everything – but that “would be silly.”

Who is Peter Molyneux? Peter Molyneux is a British video game developer who founded his own studio “22cans” in 2012. Gamers owe him games like Black & White, Fable, and Dungeon Keeper. His latest project was Legacy, a kind of construction simulation, where you manage your own city along with factories and workers.

He is now working on a new game and is so excited that his plan not to hype the project sometimes completely slips his mind.

A popular example of a construction game with management elements is RimWorld:

It should be a “Fable – Black and White – Dungeon Keeper experience”

What does he have planned now? In an interview with Gamereactor, Molyneux discusses his latest plans. He has been working again as a programmer on a game. “This makes it so special for me,” Molyneux says (via Gamereactor). The project is very close to his heart because his team has been exploring ideas for it for five years.

“Every part of me wants to tell you everything about it. But, you know, that would be silly,” says Peter Molyneux in the interview. Nevertheless, he teases the game with a few hints. He describes it as “a kind of Fable – Black and White – Dungeon Keeper experience.” However, these games are basically quite different and only share ties to certain fantasy archetypes (via PC Gamer).

The team has almost decided to release the game on PC and consoles instead of mobile devices. The reason for this is the performance that would be ensured. He does not want to reveal much more about the game because: He does not want to upset the fans.

What could upset the fans? In the past, Peter Molyneux would have just blurted out and started “talking about the entire game and the whole game design and why it would become the greatest game in the world,” he notes in the interview.

“And the people who are watching would then be very upset and angry. So I will not do that,” Peter Molyneux adds.

His exaggerated promises have often caused upset among fans. One example of this was Fable (2004), whose evolving game world never reached the quality promised by Molyneux. In 2012, Molyneux lured in players with his Curiosity cube, an experimental mobile game that would be “life-changing” for the person who won it.

Bryan Henderson won. Months later, however, he has still not experienced any of the promised prizes or “life-changing” effects (via Eurogamer). Therefore, nothing has changed for him. He still has the Curiosity app on his phone, even though it no longer works.

A developer reported that his games could have actually been better; he made compromises and made poor design decisions because he felt committed to “ultra-nostalgic players”:

Steam: Legendary developer explains why he deliberately made poor decisions in 2 successful RPGs

Source(s): Gamereactor, PC Gamer, Eurogamer
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