Vladimir’s abilities will also be adjusted in the big Wizard Update for the MOBA League of Legends.
In the past few weeks, we have already reported on some of the wizards that are to be adapted to the current game of League of Legends in the announced update. Often, these champions are not mobile enough or their concept is simply outdated, so a revision would do them good.
Here you can find the changes for Malzahar, Vel’Koz and Cassiopeia. But now let’s get to the changes that RiotStashu announced in the official LoL Forum.
The sustain of Vladimir should remain!

In the thread about the wizard changes in the LoL Forum, players are supposed to express what makes a champion (who is being revised) unique. With Vladimir, the community and the developers agreed immediately: the sustain during the game, through the ability to steal health from enemies, defines this champion.
Other champions require special items that give them lifesteal or spell vamp – which Vladimir has built-in by default. This unique theme will definitely not be discarded by the developers, but rather built upon.
The planned changes to Vladimir in the LoL Update
Properties and abilities that they do not want to change:
- Sustain: Vladimir is the best in his role and probably, alongside Mundo, the best in the game.
- Health points as cost: It has always been risky to use certain abilities as it costs health. This will be retained and possibly enhanced.
- The interplay of AP & HP (ability power and health points): Vlad has always been the wizard with a lot of ability power and health. This will be kept.
- Transfusion (Q ability) targeting: Not everything “has to” be a skill shot – the developers of League of Legends believe it is important for the “feel” of this spell to choose its target.
- Strengths and weaknesses: Against low damage, Vladimir is simply superior due to his sustain. However, opponents with gap closers (skills to get closer to a champion) and burst damage pose significant problems for him. This will also not be changed.
- Blood Pool (W): A unique ability that will definitely be retained.
Properties that they want to improve:
- Stack management: The increased costs of his Blood Waves (E) are conceptually good, but they want to improve it for game flow.
- Although Vladimir has had strengths and weaknesses until now, they have often been hard for opponents to discern. In the future, they want to make these more obvious.
- Counterplay: This ties into the previous point. As an opponent, it often feels like you cannot avoid Vladimir’s damage once you are near him. They want to improve this in the wizard update of LoL.
- Blood Waves (E): This spell reads much stronger and more exciting than it actually is. In the future, there will be more BLOOD here… … so… MUCH MORE BLOOD!
How Vladimir is supposed to be in the Wizard Update in League of Legends

- Vladimir’s kit should feel very similar and his overall strategy will largely remain unchanged.
- Phases in which Vladimir is strong or weak should become much more obvious for the player and the opponent. This way, one can see when to attack or how to plan attacks.
- Much DPS and strong self-healing should still be present in Vladimir. However, not as confusing as it is currently.
Mein MMO thinks: In general, this champion should simply be much more fun to play with or against. Currently, you stand on the lane and spam Q and E and make no real decisions. I am curious if changes will be made to his ultimate ability “Blood Plague” as it was not mentioned in the forum post.
What do you think? Are these the “right” changes that Vladimir needs? Or is everything blood.. uh.. GOOD, just the way it is now?