The leading MOBA League of Legends must continuously excite the players. In addition to new champions, gameplay changes are of course part of it. Riot has now announced a mastery system that allows you to level up each champion individually – similar to Blizzard’s MOBA Heroes of the Storm.
Motivation outside the Ladder
Players who have sworn off Ranked Games could also say goodbye to progress after reaching level 30. This is exactly where Riot wants to step in and give players motivation for the future. The more you play with a champion, the more experience you gain and level up that champion. Although you won’t receive any improvements in the Summoner’s Rift, you can show your friends how much experience you have with a champion or not. The complete list of new features that you can already try out on the test server can be found on the official Riot page.


Copied from HotS?
The experience for the mastery system is currently only obtained through normal games. The visibility could become problematic: If other players see the mastery level via the Team Builder, it might be difficult to level up new champions, as everyone could leave the lobby and prefer to play with experienced summoners. The system immediately triggered associations for me with Heroes of the Storm. Here, too, you level up with individual champions, gain gold, and even receive a special skin at level 10. The action MOBA SMITE has a similar system.
Heroes of the Storm is still in closed beta, and Blizzard does not see the game as a classic MOBA. However, alongside Dota 2, League of Legends will soon have to compete for customers with HotS.
What do you think of the mastery system: Good adaptation or cheap copy?