According to CCP, neither players nor the developers themselves can predict what will happen when the servers are subjected to such a load and what the performance will look like in those situations.
What could happen next? The leaders of both factions stated to Polygon that they accept CCP’s decision, albeit reluctantly.
Vince Draken, one of the leaders of PAPI, said in the Polygon interview that they will “sadly have to play the game in a rather boring way now.” The reason for this is CCP’s statement that they cannot guarantee server stability during such massive battles as the one at M2-XFE.
One of the leaders of Imperium, Asher Elias, was also not 100% happy with the outcome of the battle. In a Twitch stream, he said: “From my perspective, that’s just disappointing. I wish we had gotten the fight.”
It is quite possible that after such a big battle, there will be a lull in EVE for a while. More or less. But we can definitely look forward to how World War Bee 2 unfolds.
By the way, the previous largest battle in EVE was the carnage of B-R5RB.
Furthermore, the developers write that they will intervene as little as possible. The only exception could be players who are completely unable to log into the game, should such cases arise. They will receive assistance from CCP. All other players will have to move themselves.
According to CCP, neither players nor the developers themselves can predict what will happen when the servers are subjected to such a load and what the performance will look like in those situations.
What could happen next? The leaders of both factions stated to Polygon that they accept CCP’s decision, albeit reluctantly.
Vince Draken, one of the leaders of PAPI, said in the Polygon interview that they will “sadly have to play the game in a rather boring way now.” The reason for this is CCP’s statement that they cannot guarantee server stability during such massive battles as the one at M2-XFE.
One of the leaders of Imperium, Asher Elias, was also not 100% happy with the outcome of the battle. In a Twitch stream, he said: “From my perspective, that’s just disappointing. I wish we had gotten the fight.”
It is quite possible that after such a big battle, there will be a lull in EVE for a while. More or less. But we can definitely look forward to how World War Bee 2 unfolds.
By the way, the previous largest battle in EVE was the carnage of B-R5RB.
Furthermore, the developers write that they will intervene as little as possible. The only exception could be players who are completely unable to log into the game, should such cases arise. They will receive assistance from CCP. All other players will have to move themselves.
According to CCP, neither players nor the developers themselves can predict what will happen when the servers are subjected to such a load and what the performance will look like in those situations.
What could happen next? The leaders of both factions stated to Polygon that they accept CCP’s decision, albeit reluctantly.
Vince Draken, one of the leaders of PAPI, said in the Polygon interview that they will “sadly have to play the game in a rather boring way now.” The reason for this is CCP’s statement that they cannot guarantee server stability during such massive battles as the one at M2-XFE.
One of the leaders of Imperium, Asher Elias, was also not 100% happy with the outcome of the battle. In a Twitch stream, he said: “From my perspective, that’s just disappointing. I wish we had gotten the fight.”
It is quite possible that after such a big battle, there will be a lull in EVE for a while. More or less. But we can definitely look forward to how World War Bee 2 unfolds.
By the way, the previous largest battle in EVE was the carnage of B-R5RB.
In EVE Online, a war has been raging for months, culminating last week. So many players participated in the two-part battle that the servers could not handle the load.
What it’s about: In EVE Online, a massive war has been going on since July 2020, which players have dubbed World War Bee 2. The conflict pits the two factions PAPI Coalition and The Imperium against each other.
By now, over €800,000 worth of materials have been expended in the war. On New Year’s, the conflict escalated in the Battle of M2-XFE, which saw thousands of players and ships participating.
The battle was interrupted by server maintenance and continued on January 2. However, it did not go as both sides had hoped.
This is what happened on January 2: The situation before the second part of the battle was as follows:
- Imperium players were ordered to log into the game immediately after the server maintenance.
- PAPI players were to remain logged out and wait until the Structure Timer of the Keepstar station, which was being fought over, elapsed. This occurred on January 2.
- PAPI returned with fresh troops to rescue their stranded ships.
- During this time, Imperium additionally gathered more than 4,000 members of Goonswarm near the battlefield.

The result was that around 14,770 players were present in M2-XFE or its immediate vicinity, according to CCP. The game servers could not handle this. In the nodes T5ZI-S and M2-XFE, where most players were positioned, there were massive lags and server problems.
- Many PAPI ships got stuck in the warp tunnel when attempting to enter the system.
- Ships that managed the jump disappeared again or appeared in the wrong system.
- Other ships that could enter the system suddenly appeared without their weapons or defense systems.
- Additional issues
As a result, Imperium was able to destroy a whopping 169 Titan ships from PAPI. However, about 93 of them reappeared unharmed in other systems, likely also due to server problems (via. NewEdenPost).

CCP remains true to its principles
This is what the developers say: After the battle, the developer CCP released a statement regarding the events. The devs explained that the cause of the incidents was server overload.
Such a large number of players in such a small space had never come together before. According to CCP, about 35% of all logged-in players were in the 3 systems where the action took place.
According to our usual policies, customer support will not compensate for losses or move players between systems. It is our principle not to interfere in fleet battles, and we have adhered to this principle during this war – applying to both sides.
CCP Blog Post
Furthermore, the developers write that they will intervene as little as possible. The only exception could be players who are completely unable to log into the game, should such cases arise. They will receive assistance from CCP. All other players will have to move themselves.
According to CCP, neither players nor the developers themselves can predict what will happen when the servers are subjected to such a load and what the performance will look like in those situations.
What could happen next? The leaders of both factions stated to Polygon that they accept CCP’s decision, albeit reluctantly.
Vince Draken, one of the leaders of PAPI, said in the Polygon interview that they will “sadly have to play the game in a rather boring way now.” The reason for this is CCP’s statement that they cannot guarantee server stability during such massive battles as the one at M2-XFE.
One of the leaders of Imperium, Asher Elias, was also not 100% happy with the outcome of the battle. In a Twitch stream, he said: “From my perspective, that’s just disappointing. I wish we had gotten the fight.”
It is quite possible that after such a big battle, there will be a lull in EVE for a while. More or less. But we can definitely look forward to how World War Bee 2 unfolds.
By the way, the previous largest battle in EVE was the carnage of B-R5RB.