Large YouTuber tries class switching in Diablo Immortal, says: “Was a terrible mistake”

Large YouTuber tries class switching in Diablo Immortal, says: “Was a terrible mistake”

With the update from July 20, you can now utilize class switching in Diablo Immortal. One of the biggest YouTubers for the game has tried out the new feature, but is already sure: He won’t be playing the new class for more than a week.

Who is the YouTuber? DM: Diablo Immortal (short for: “DarthMicrotransaction”) is currently one of the largest content creators for Blizzard’s new game on YouTube. Since its release, his channel has grown, now boasting over 50,000 subscribers, many of whom came through Diablo Immortal.

His videos regularly reach tens of thousands of views, making them the most viewed of all channels that consistently produce content on Diablo Immortal. He shows guides, information, and tips – like that you are probably farming all wrong.

The YouTuber is also an extremely skilled player, impressing even in PvP with his abilities. He has demonstrated a crazy necromancer build without damage, designed solely to annoy opponents – and thus dominates.

Since update 1.5.2 from June 20, class switching has been available in Diablo Immortal. DM has checked out the feature and swapped his beloved necromancer for a monk, which he believed would be fun. But it turned out differently.

In our guide, you will find all information about class switching in Diablo Immortal. In the video, we show you where you can switch your class:

This is what DM says about his new class: His video on the conclusion of the new class is titled: “I made a terrible mistake.” He explains in the video:

I may have made the worst choice ever. The necromancer is 1,000% better than the monk. What was I thinking?!

While he probably means it with a wink, he is certain that he will play the monk “for at most a week”. He shows scenes where he repeatedly dies in PvP or barely finishes a challenge portal with less than 5 seconds on the clock.

In his video, it is shown that he ranks third among the best monks on the server, yet he sees the significant weaknesses of the class. However, these weaknesses are not only inherent to the monk but generally apply to melee fighters.

We have embedded the complete video here for you:

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“It’s not the classes that are bad, but melee combat itself”

What is the problem with melee combat? Unlike ranged fighters, melee fighters rely on being close to their opponents. They often get surrounded and cannot move without special abilities.

DM explains that he always has to keep his distance and can only attack when he has certain skills ready that can stun opponents, in order to deal some damage. Afterwards, he has to flee and wait.

According to DM, melee fighters have to wait for their skills, unleash them, and then wait again, while ranged fighters can simply keep firing with their primary skills.

Although the monk is “fun” with his agile gameplay, melee fighters generally have this problem. The video clearly shows how he struggles to even complete the challenge portal. He goes so far as to change his skills in the middle of the boss fight.

In our tier list for Diablo Immortal, the monk ranks last, and he finds himself on many tier lists. In the video, we show you gameplay for all classes in the game:

Is this true for everyone? DM plays at an extraordinarily high level, already over Paragon 116, and yet plays against enemies that require a higher combat rating. This means: Even for his skill level, the opponents are still “too strong,” and yet he defeats them.

As seen in the video, he is already comfortably playing on Hell 3. Most players are still stuck in Hell 2. At this level, it is all about playing nearly perfectly and getting the most out of the character.

For the majority of players, the difference between melee and ranged fighters may not matter much, and it is advisable to play what is fun. However, performance-oriented players like to look for what the pros currently consider the best.

However, the difference in class strength affects how well you progress. And this is currently causing larger issues in the game overall:

Ancient system blocks progress in Diablo Immortal – players wish to be able to do more solo

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