Landmark gets combat system: From plowshares to swords

Landmark gets combat system: From plowshares to swords

In the sandbox MMO Landmark, formerly known as Everquest Landmark, a combat system and the ability to die will be introduced soon.

The building and digging MMO Landmark is currently in a Closed Beta. So far, the game feels like it’s missing something: namely a combat system. Digging in the pits, cutting down trees, and especially shaping one’s own claim is fun, but many MMO players can’t fully express themselves: they are missing combat.

As reported by the magazine massively, referencing two of the leading devs, the decision for Landmark to not have a combat system until now was simply because the game is being developed in front of the players’ eyes. The focus had to be on the building elements first, so the developers had the tools to create something and generate content. The previous focus on the pacifist elements of the game has led to a community mainly consisting of decorators, craftsmen, merchants, and explorers. This is seen as an ideal base for an exciting MMO community, according to SOE.

The combat system will now be introduced in various phases. For starters, it is explained that there will be no fixed classes; the “Adventurers”‘ combat style adapts to the chosen weapons. Initially, a sword for melee combat, a bow for ranged combat, and a wand for when things need to get fiery will be brought to Landmark. The armors will include a robe, a martial barbarian outfit, and a technically slightly advanced iron armor. These are meant to fit the different play styles dictated by the weapons.

The update with the first traces of the combat and dying system is scheduled to be rolled out on August 27 on the beta servers.

Source(s): massively.joystiq.com
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