„It was popular to hate Palworld“ – Community Manager reveals how the team behind the Steam hit fared at release

„It was popular to hate Palworld“ – Community Manager reveals how the team behind the Steam hit fared at release

The release of Palworld was anything but smooth. With an unexpected success and a lot of players, the developers celebrated the breakthrough, but the community manager now reveals that not everything was rosy.

Why is the success of Palworld surprising? If one had to describe Palworld, it would be Pokémon with weapons. The game was developed by Pocket Pair and allows you to catch Pals so you can use them for further battles or make them work in your camp.

The game is an indie game, and rarely do these kinds of games become hits. In the case of Palworld, it was surprising. Many players were taken with the new concept of monster catching, and this was reflected in the release.

Up to 2.1 million players stormed the servers. Even Epic Games had to intervene as the servers reached their limits. Although the game was so successful, Palworld’s community manager, John Buckley, now reveals that they were not showered with praise upon release.

“I think many companies could collapse under the pressure.”

How was the release for the team? On Monday, March 17, 2025, the community manager of Palworld spoke at the Game Developer Conference about the game’s release. According to him, “it was popular to hate Palworld.”

One of the reasons was the appearance of Palworld. Many fans still believe that the game was created with AI, while John Buckley stated: “I could stand here and tell you that we did not generate Palworld with AI, but at least five people in this room will say ‘liar’. But that is exactly it. We have somehow given up on repeating that, but we did not, I promise…”.

The accusations have also affected various artists and designers; for this reason, the studio went on the offensive and released insights from the development – especially concerning the design process.

Additionally, the studio is still fighting plagiarism claims, stating that the game is a copy of Pokémon and has stolen many things. Nintendo is convinced and has even filed a lawsuit against Pocket Pair. The penalty was set at 10 million yen, approximately 61,000 euros. Despite the problems, the studio continues.

In conclusion, John Buckley announces that not many companies would have withstood such pressure. Many would have given in, but the Palworld studio was able to retain all its employees, and that is because they are a close-knit and tightly woven company. You can find more about Palworld here: “Who cares if only 5 people play?” – Palworld’s community manager explains why not every game needs to offer live service

Source(s): PC Gamer
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