Interceptor in Anthem is too weak, this will be changed at launch

Interceptor in Anthem is too weak, this will be changed at launch

The ninja-like Interceptor is currently a bit too weak in Anthem. There is a lot of feedback on how to improve the Javelin and BioWare is implementing it.

BioWare responded quickly and stated that many change possibilities for the Interceptor are already being discussed internally. On Reddit, Camden Eager, a Development Manager at BioWare, announced the planned buffs in a comment. You can find the comment in the source reference.

When will the buffs come? The buffs are supposed to be implemented for the Interceptor by the official release of Anthem. That’s February 22.
However, some of these buffs might also be introduced a bit later.

That’s why the buff was necessary: So far, it’s not easy to create a really potent build with the Interceptor because its attacks are overall too weak or otherwise lacking.

Since some abilities often completely miss the targeted enemy and the Interceptor already has difficulties against flying targets, the upcoming buffs are a very welcome improvement.

These are the planned buffs

Abilities

  • The Spark Sprint attack has been improved and should now be able to hit targets both in the air and on the ground more accurately

Aura Effect (Passive Ability)

  • The aura is supposed to inflict low, but “ticking” damage on enemies. This is intended to give players better feedback when the aura is active
  • The aura stack will be increased. Transferring aura status effects to enemies should become three times as effective as before.

Melee Combat

  • The Interceptor is supposed to get a melee attack to hit enemies multiple times in the air. This melee attack should also be applicable in the ultimate ability.
  • The sustained hit area of the “Spin Attack” has been increased. This way, you can land even more hits during the spin.

Further changes planned: The developer added that there are still other changes they are currently working on.
Whether these adjustments will make it into the game at release is therefore still uncertain.

These are the planned changes:

  • The animation of the Storm Strike attack should be adjusted
  • The Spark Sprint attack and the Poison Fog attack should no longer depend on the Javelin’s line of sight in the future, but rather correspond to the player’s crosshair

Finally, Camden mentioned a few things they have not discussed in detail yet. Since these things are primary characteristics of the Interceptors, they only want to make these adjustments if absolutely necessary.

For this reason, the developers want to wait and test the new changes first. Afterwards, they can evaluate the potential adjustments better.

These adjustments are being considered:

  • Potential changes regarding which abilities of the Interceptor are considered primer and detonator
  • Potential adjustment or complete overhaul of the Phantom Strike attack
More on the topic
Hier sind alle Skills und Ultimates der Javelin in Anthem
von Leya Jankowski

If you want to learn more about this, you can watch this video:

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Source(s): Official Anthem SubReddit
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