As fans support his game, this developer breaks down in tears – and calls his mother right away.
Life as an indie developer in the gaming industry is not always easy. Instead of having a steady employer, one is often on their own, like in the case of Marcus Clarke, who wants to fulfill his dream with the game “Overmorrow”. When his game is funded through Kickstarter during a live stream, he breaks down in tears – and first calls his mother.
Who is it about? The developer Marcus Clarke, who is better known online as “PixelManta,” has been working in game development for over a decade. He has contributed to titles such as Sackboy: A Big Adventure, Sonic and All-Star Racing Transformed, and several Warhammer video games. Some time ago, however, he distanced himself from other companies to create something of his own as an indie developer.
His first goal is the game “Overmorrow,” which he wanted to finance through the crowdfunding platform Kickstarter.
What happened next? As with many Kickstarter projects, the beginning was a bit sluggish. However, when Marcus Clarke decided to host a live stream, his viewers pointed out that he should take a look at his Kickstarter campaign. Suddenly, more or less, £11,500 of the targeted £15,000 was already funded.
Clarke is visibly excited and can hardly believe his luck – but the community keeps going. During the stream, more and more supporters appear, and within minutes the amount climbs to the targeted goal and beyond.
Overwhelmed with joy, Clarke starts to cry and becomes very emotional – so much so that he even feels sick and has to drink a glass of water first.
You can see the whole reaction here:
What kind of game is Overmorrow? Like many indie games, Overmorrow tries to take a different approach. It is a highly stylized game where all details are represented by triangles – the whole world consists only of these shapes.
The crux of the game is the time limit of 30 in-game days. Players have this much time to uncover all the secrets of the island and complete many puzzles to experience the ending. If they fail to do so, the game save will be automatically deleted after the 30 in-game days.
However, real time pressure does not arise, as a single day can last as long as you want. You will only be limited in your actions per day. You can manipulate the island through magic, such as making plants grow or directing firestorms. If your magic is used up for one day, you must sleep until the next day if you want to make more changes.
There are no battles by the way. The game proceeds without such conflicts and is intended to be a “calm exploration game” that also confronts players with fears and worries – such as the nagging question of whether the few remaining days have been well utilized to progress as far as possible.
There is still no fixed release date for Overmorrow, but the game is expected to be released on PC in 2022, and – if the stretch goal is reached – a port for the Switch is likely to be on the way.
If you are interested in the game, you can still participate in the Kickstarter campaign now.