In the “Campfire Chat” livestream, the developers gave an early glimpse of Season 8 of Diablo 4 – including new features. One of them allows you to take on the powers of defeated bosses and enhance your builds with them.
On the evening of March 7, 2025, the Diablo 4 developers discussed the upcoming Season 8 in their “Campfire Chat” livestream on YouTube. Prior to this, Diablo head Rod Fergusson announced that the current Season 7 would be extended by two weeks, because the update requires more development time than originally planned.
What is this feature? The new mechanic in Season 8 is the boss powers. You receive the special powers of the hideout bosses after defeating them for the first time. You can then use these skills for your builds. According to Blizzard, there will be a total of 24 different bosses whose skills you can take on.
You can already test the new mechanic on the PTR for Season 8 next week. The test server will be available for players on Battle.net from March 11 to March 18. The preload is scheduled to start on Monday.
24 bosses grant you new powers
What are these powers? In Season 8, you can take revenge on the toughest opponents and defeat them with their own attacks. For example, you can dig through the ground like Duriel when dodging, spawn a blood pool like Lord Zir, or take down enemies using Lilith’s spike wave.
Here you will find all new boss powers to expand:
- Chest Beam of the Wandering Death (World Boss)
- Main power: While channeling a skill, you summon a beam that deals X % frostbite damage per second. You deal X % [x] increased damage to affected enemies for 1 second.
- Modifier: Your main boss power instantly kills non-boss enemies with less than X % health. When you execute enemies, you gain X primary resource.
- Ashava’s Acid Breath (World Boss)
- Main power: If you hit an enemy affected by damage-over-time effects, you summon an acid wave that deals X % poison damage over X seconds. For every X % of the current enemy health affected by damage over time, this effect deals an additional X % poison damage.
- Modifier: Once per use, your main boss power also deals X % poison damage for X seconds.
- Knorzer’s Explosive Ore (World Boss)
- Main power: When you gain an excess of primary resources, you summon a piece of ore. After X seconds, this piece of ore explodes, dealing X % fire damage. You can summon up to X pieces of ore at once.
- Modifier: Activating your main boss power consumes all your primary resources to increase the damage by X %[x] per resource point spent.
- Alleks Claws (Event Boss)
- Main power: When you cast a basic skill, you deal X % spark damage to affected enemies over X seconds.
- Modifier: Gain X % movement speed, which increases by X % for every X % cooldown reduction you have, up to a maximum of X %.
- Lesson of the Beastmaster (Event Boss)
- Main power: Each time you cast a summoning skill or call a mercenary for assistance, one of your mercenaries or summons stuns your enemies for X seconds and gains X % damage reduction.
- Modifier: Your summons deal X %[x] more damage, which increases by X %[x] for every X % bonus on critical hit damage you have from items and the Paragon system, up to a maximum of X %[x].
- Sabotage of the Extortionist (Event Boss)
- Main power: If you cast a core skill while you have a barrier, enemies in close proximity are knocked down for X seconds. This cannot occur more than once every X seconds for the same enemy.
- Modifier: Each time you gain sturdiness, you also gain X % of that amount as a barrier.
- Disturbance of the Flesh Cutter (Event Boss)
- Main power: If you deal damage to a vulnerable enemy, their vulnerability is removed, stunning them and surrounding enemies for X seconds. This stun makes bosses stagger X % more.
- Modifier: You gain X %[x] damage against vulnerable targets, which increases by X %[x] for every X % bonus on crowd control duration you have, up to a maximum of X %[x].
- Haste of the Embrace of Hatred (Event Boss)
- Main power: If you cast a shadow or fire skill, you gain X seconds of increased movement speed by X %, up to X %.
- Modifier: You gain X %[+] critical hit chance, which increases by X %[+] for every X % shadow resistance you have, up to a maximum of X %[+].
- Kirma’s Spark (Event Boss)
- Main power: If you escape, you deal X % spark damage to nearby enemies over X seconds.
- Modifier: Your cooldown for escape is reduced by X %. This increases by X % for every X % lightning resistance you have from bonuses, up to a maximum of X %.
- Eagle Eye of the Outlaw’s Sniper (Event Boss)
- Main power: If you deal direct damage to a distant enemy, they and surrounding enemies are slowed by X % for X seconds.
- Modifier: You deal more damage to enemies the further they are from you, up to X %[x].
- Sinerat’s Flames (Event Boss)
- Main power: Using a mobility skill burns nearby enemies for X % burning damage over X seconds.
- Gain X %[x] increased damage against all elements. You gain an increase of X %[x] damage for each X % resistance of an element from bonuses for that element, up to a maximum of X %[x].
- Skerg’s Toxins (Event Boss)
- Main power: If you take damage from an enemy, you deal X % poison damage to them over X seconds.
- Modifier: If you take damage from damage-over-time effects, you have a chance of X % to heal instead. This chance is increased by X % of your poison resistance from bonuses, up to a maximum of X %.
- Torusks Wrath (Event Boss)
- Main power: If you deal damage to a target with loss of control, they and surrounding enemies become unstoppable, but you gain increased damage, attack speed, and movement speed for X seconds.
- Modifier: Gain X %[+] attack speed, which increases by X %[+] for every X % damage against targets with loss of control that you deal, up to a maximum of X %[+].
- Belial’s Crystal Bait (Hideout Boss, from Qual 1)
- Main power: If you cast an agility, defensive, or macabre skill, you summon a crystal that taunts enemies and explodes after X seconds, dealing X % shadow damage.
- Modifier: Activating your main boss power instills nearby enemies with fear for X seconds and deals X % shadow damage.
- Belial’s Eye Rays (Hideout Boss, from Qual 1)
- Main power: After drinking a healing potion, you gain X seconds of X % damage reduction and summon eye rays that corrupt enemies for X % over X seconds. Afterward, your healing potion is disabled for X seconds. You can drink your healing potion at full health.
- Modifier: If you activate your main boss power, you gain stealth for X seconds. After the stealth begins, you deal increased overwhelming damage of 11 %[x] for 2 seconds.
- Lilith’s Wind of Hatred
- Main power: Attack enemies with a wave of spikes that lasts for X seconds and deals X % physical damage when you cast a spell. Enemies take increased damage by X %[x] from Wind of Hatred each time they are hit until reaching X %[x].
- Modifier: If you hit an elite enemy with a main boss power, an inactive bubble clone with X % of the maximum health of your enemy appears for X seconds. If you kill this bubble, the elite enemy loses X % of their health. An elite enemy can have up to 1 bubble, and a boss can have up to 2 bubbles active. Enemies with resilience cannot generate bubbles.
- Duriel’s Burrow (Hideout Boss, from Qual 1)
- Main power: If you escape, you now burrow underground, incapacitating enemies at your entry and exit for X seconds and dealing X % damage to them. You deal X % damage every X seconds while burrowed. The cooldown of escape is increased by X seconds, and cooldown reduction has an effectiveness of X % while escaping.
- Modifier: Activating your main boss power grants you increased dodge chance by X %[+] for X seconds. Each time you dodge an attack, you incapacitate nearby enemies for X seconds.
- Andariel’s Flame Skull (Hideout Boss, from Qual 1)
- Main power: After staying still for X seconds, you summon a skull that orbits around you and breathes fire, dealing X % burning damage to enemies over X seconds.
- Modifier: Burning enemies take X % more damage from your damage-over-time effects. After activating your main boss power, you deal burning damage over X seconds to enemies for X % with all your other attacks.
- Graupel of the Beast in Ice (Hideout Boss, from Qual 1)
- Main power: After casting 3 skills that cause loss of control or stagger effects, you fire sleet spikes that deal X % cold damage and freeze enemies for X seconds.
- Your main boss power now chills enemies to X %[x].
- Grigoires Lightning Square (Hideout Boss, from Qual 1)
- Main power: After casting a core skill, lightning tiles emanate from you for X seconds, dealing X % lightning damage per hit.
- Modifier: Once per activation, enemies hit are stunned for X seconds when you deal damage to them with your main boss power.
- Lord Zir’s Blood Pool (Hideout Boss, from Qual 1)
- Main power: After dealing damage to an enemy, you summon a blood puddle that causes X % bleed damage over X seconds. You can have up to 3 active puddles.
- Modifier: Activating your main boss power heals you for X % of your maximum health over X seconds.
- Varshan’s Life Steal (Hideout Boss, from Qual 1)
- Main power: Every second, you attach a blood-sucking ray to the enemy closest to you, dealing them X % corruption damage and restoring X % of your maximum health.
- Modifier: Activating a main boss power deals X % corruption damage to nearby enemies over X seconds.
- Urivar’s Throwing Bombs (Hideout Boss, from Qual 1)
- Main power: After casting an ultimate skill, you throw X bombs that deal X % fire damage. Gain X % cooldown reduction.
- Modifier: If you kill an enemy with your main boss power, the cooldown of your ultimate skill is reduced by X seconds.
- Salvo of the Messenger of Hatred (Hideout Boss, from Qual 1)
- Main power: After dealing damage to a vulnerable enemy, you fire piercing projectiles that last for X seconds, deal X % fire damage, and make enemies vulnerable. Deal increased damage by X %[x] to vulnerable enemies.
- Modifier: If you cast a basic skill while at max resource, this is completely consumed to make all nearby enemies vulnerable. Activating your main boss power grants you increased damage against vulnerable targets for X seconds by X %[x].
How do I use the new powers? Once you defeat one of the hideout bosses, you receive a new power. You find all boss powers in a dedicated tab in your inventory – exactly where the witch powers are located in Season 7. Each boss power has two effects – a main power and a modifier power that activates depending on which slot you put it in.
You have one slot for a main power and 3 slots for modifier powers. The 4 selected boss powers are active as soon as you place them in the slots. The main power enhances your builds while the modifiers push the main power further.


Belial as the new “Pinnacle Boss”
From whom do I receive the powers? You will receive the powers from all hideout bosses you defeat in Season 8. There are a total of 24 different bosses, divided into three categories:
- World Bosses, such as Knorzer and Ashava
- Hideout Bosses (formerly “Ladder” bosses), such as Duriel and Andariel
- Event Bosses, which spawn during a seasonal event that can regularly appear throughout Sanctuary
For the hideout bosses, you need to be at a torment level, while the world and event bosses can essentially be approached during early leveling. The hideout bosses are also divided into three tiers: Candidate, Greater, and Exalted. The greater ones include Andariel, Duriel, and the Messenger of Hatred. The exalted hideout boss is Belial, who is said to be quite a formidable opponent.
With Belial, a new hideout boss is introduced, which Blizzard had previously teased as an “old friend”. After the announcement, the community speculated on who that might be. Alongside Belial, Urivar and the Messenger of Hatred also appear as new bosses in Season 8.
To summon them, you no longer need boss materials – but you can use them to open chests after the boss fight for more loot. The new bosses are expected to remain in the game, along with the new classification of hideout bosses into levels and the changes to the summoning system.
On top of that, the bosses will have more health so that they won’t just fall over easily at high levels when you fight them with strong builds. Currently, the most powerful builds, such as the bloodwave necromancer, can one-shot the toughest bosses easily. Some players are currently intentionally opting for less powerful builds: Player plays Diablo 4 with a weak build, stating: “This is how the game should be”
