For a long time, it was quite silent about the Life is Feudal: MMO. Almost half a year after the Early Access release of Life is Feudal: MMO, there is now the first major update for the medieval survival game.
The update brings many innovations: With the first major update, developer Bitbox delivers a bunch of new features. New game content and a revised world await you, where you can switch between different servers.
These are the major features of the update for Life is Feudal: MMO
Since the Early Access release of Life is Feudal: MMO, the game world has changed a bit. There are now more servers where you can play, sorted by colors: red for pure PvP with full destructibility of buildings, green for “99% safe cities” and less PvP.
The worlds are merged: The worlds (or servers) are no longer separate with the new update. Players can freely move between worlds and even switch and trade between green and red worlds.
However, there are some restrictions. Regular players can switch worlds only once a week, while premium players can do so every two days. But you can communicate with all players regardless of your world and trade with anyone at trade posts.
PvP in the Arena: In the new update, you can compete against other players in a PvP arena. The arena is a special area in the world where you can die without penalties on skills and respawn infinitely.
Up to 20 players compete in a free-for-all in the arena – without mounts. Killing opponents gives you points, which you lose upon death. A round lasts 15 minutes, and the player with the most points wins. As a reward, coins and PvP points await.
Live your religion with the Clergy: As a new system alongside politics, war, and agriculture, the clergy is introduced. If you worship your god sufficiently during the week, you’ll become a Makthrid (Cardinal). The player with the highest faith value becomes Archimankur (Pope).
As Archimankur, you can spread your messages across the world and use your power to exclude entire guilds from the religious community. The clergy has a significant influence on politics – but the decisions of the Archimankur must be confirmed by his Makthrids.
New Outposts: With outposts, you can conveniently gather resources and expand your lands. Wherever you find a suitable place, you can establish an outpost that then produces specific resources for you.
There are different types of outposts, such as mines, sawmills, mills, or quarries, which produce corresponding goods. In red worlds, posts are also available where you can produce slaves and Barmosag.
Enslave your enemies – whether players or NPCs: One of the most interesting features of the major “Life is Feudal: MMO” update is the slavery system. Slaves gather resources faster at outposts. Up to four slaves can work per outpost. The more slaves, the higher the productivity.
You can obtain slaves through trade, a slave outpost in red worlds, or by enslaving other players in red worlds. During the hour of reckoning, you can “enslave” other players. They then carry the title “enslaved” for two days, and the victor receives a slave in their inventory – players are not actually used as slaves. The gameplay does not change for slaves.
Leaderboards for Guilds: Guilds are listed at the end of a game day on a leaderboard. Points are calculated from the number, size, and quality of all buildings and immovable objects and items within the lands.
What do you think of the innovations? Do you like them? What do you think of the slavery system? Let us know your opinion!




