In Destiny 2, Bungie is continuing to tweak the Reckoning. This mode is supposed to be more fun and easier so that you can get your hands on the delicious loot.
What happens in the Reckoning? The Reckoning is a mode that was introduced in the previous season and has since really outlived its usefulness. For months, there has been a lack of Guardians in matchmaking.
Bungie is currently doing quite a bit to this mode – it seems they want to lure you back there before Shadowkeep, so you can finally get the Reckoning loot that many Guardians still do not have. So far, the Reckoning has been an incredibly difficult mode that primarily provided a poor experience for solo Guardians and was quickly avoided.
What has already changed? In early September, Bungie made the Reckoning simpler and more rewarding:
- The enemies in the Reckoning deal less damage and have less health themselves.
- The weapon drop rates in the Reckoning have been increased, significantly at level 3. Now, you have “crazy” high chances for Reckoning loot.
Only welcome modifiers in the Reckoning
What will change soon in the Reckoning: Bungie has now announced another change.
- From September 17, all negative modifiers will be removed from the Reckoning. Nasty modifiers like “Iron,” which strengthen the enemies or limit you, will no longer exist.
Instead, the Reckoning will only have a weekly burn modifier and a rotation of the three modifiers “Brawler”, “Grenadier” and “Heavyweight.” The three daily changing modifiers only enhance you and allow for better melee combat, faster grenade cooldowns, and stronger power weapons.
Bungie’s goal: According to the developers, they want to increase replayability with the new change so that players can jump into matchmaking for delicious loot more often. They want to bridge the gap between you and your coveted rewards further, says Bungie. If you want to see the Reckoning weapons in your hands, now is the time.
Furthermore, they want to implement player feedback with the change. Many Guardians criticized that some modifiers were too harsh and led to a poor gaming experience.
What are the initial reactions from the community? On Reddit, this change is well received. One of the top comments with over 700 upvotes says that this will make the Reckoning more fun. They express their gratitude for it.
The change also makes it easier to play together with “Blueberries,” writes another. “Blueberries” refer to Guardians that are not part of your fireteam but have been randomly assigned. They are shown in blue on the mini-map.
Why are these changes necessary?
The problems with the Reckoning: When the PvE activity was released in March 2019, it quickly faced criticism.
- It was extremely difficult; only well-prepared fireteams managed to complete more than one level in the Reckoning.
- It was stingy with loot. The activity-specific rewards were so rare that many players quickly lost motivation to undergo the efforts.
Both problems have now been alleviated. Loot is raining down, and starting next week, the Reckoning will be even easier and more accessible.
What weapons are available in the Reckoning at levels 2 and 3? In the Reckoning, the 10 weapons are divided into two different loot pools based on the respective boss of the encounter and will rotate accordingly each week. So, per week you can earn only certain weapons.
If the boss is the image of Oryx, then you can get the following weapons from this final boss:
- Hand Cannon “Notration”
- Auto Rifle “Stomach Growl”
- Pulse Rifle “Endurance”
- Grenade Launcher “Doomsday”
- Submachine Gun “Survival Kit”

If a sword boss is up next, you have a chance at the following firearms:
- Shotgun “Only One Stands”
- Sniper “Only Survivor”
- Pistol “Lonesome”
- Scout Rifle “Nightwatch”
- Sword “In Case of Emergency”
Are you checking back into the Reckoning? Can it sweeten the time until Shadowkeep for you?


