The deity MMO Skyforge deviates further from the beaten paths of conventional Western MMOs. Now there will not only be no classes, but also no levels in the actual sense.
A bit of Final Fantasy XIV, a bit of The Secret World, but a whole god
In the latest news about the upcoming MMO Skyforge, we reported that the developers from Team Allods planned to forgo a conventional class system. Now they are also discarding the level and tier system and want to let a kind of “Gearscore” decide which tasks await the aspiring god or goddess, so to speak.
This concept is not actually new – in The Secret World, a game that also dispenses with classes and levels in a strict sense, the same design principles are followed. However, Skyforge seems to take its class orientation more from Final Fantasy XIV with the multi-classes, without having to level each class from scratch.
“Which instances you can enter depends on how much prestige the character has. The more developed the characters are, the more prestige they have and the more adventures they can undertake,” the team explained according to massively.
No date known yet
Conventionally, they remain consistent in other areas: Skyforge will be client-based. A mega-server is set to provide a home for the aspiring gods per region. The background for the hero saga is an invasion by foreign powers trying to fill a power vacuum left by the vanished main god. In Skyforge, the goal will be to withstand this invasion, to perhaps bring the fight to the aliens in a later expansion.
Unfortunately, in response to inquiries from the magazine “mmosite”, no release date is known yet, not even the timeline for the beta is currently set.