League of Legends rarely releases new modes, and there are actually no new “fun modes” anymore. But now a new mode has appeared in the form of Arena. Why I find the new mode so good, and even better than a simple fun mode, you will find out here.
Those who have only joined LoL in the last few years might not know all the creative modes that Riot offered us for a short time. In Doombots of Doom, you could fight against incredibly strong bots with unfair abilities in a team. In Dark Star: Singularity, all players had to somehow catapult themselves into a black hole as Thresh and be the last one standing.
However, in recent years, it has been rather quiet regarding new modes. We received a rotation of One for All, Urf, and Ultimate Spellbook. Nexus Blitz was also quite fun, but that was already 3 years ago. However, last week Riot finally brought us a new mode, and it is so much more than the previously mentioned ones.
This year, Riot announces several changes for other modes. Coop vs. AI should also experience changes.
A New Mode, A New Meta
What is the new mode about? The mode is a 2v2v2v. You fight against a different team in each round. Between the rounds, there is money to buy items, or you can choose random augments that can change the gameplay.
In this mode, there are no minions, no lanes, but arenas with different walls or random factors in the arenas, such as a Lux that attacks people with her ultimate from the center. The fights in the arena are never long, as after a certain time a circle closes that deals damage outside of the area, like in a Battle Royale.
Why do I find the mode so great? This is mainly due to the augments. These offer interesting mechanics that can change the playstyle, in addition to simple stat improvements or dragon souls. One augment allows you to deal damage to the opponent when you heal. Therefore, you can use Master Yi’s W to deal damage.
The chaos and the unpredictable possibilities are what excite me the most. When you suddenly get an augment that can make an unassuming champion strong, that’s when the most fun begins for me.
The second reason is the opportunity for champions that are not played in the normal game to shine in Arena. Combos that only work in 2v2 become important here. Taric, for example, is one of the strongest champions in the mode. A meta independent of the main game emerges, which will need to be maintained in the future.
Additionally, it offers a constant change from draft or ranked mode. The oldest mode “Blind Pick” is anyway played less and less.
Of course, balancing is also an issue here, and in the long run, Riot will have to address this, as many champions are simply too strong, but the augmentations offer a lot of potential for “hidden gems” that suddenly turn out to be stronger than expected.
One criticism, however, is the ranking system where you rise. Each match gives or removes points from your rank. At certain point milestones, your rank increases. However, this causes many players not to experiment with champion combinations but to only use the “overpowered” combos.
A simple division into a ranked and standard match would already solve the problem. But as in all modes, Riot must maintain the mode with patches, otherwise, it will eventually die like Dominion or Twisted Treeline.
What do you think of the new mode? Do you like it, or would you rather stick to classic LoL? Let us know in the comments.
With the new mode, a new champ has also appeared, but not where Riot wants him to be played:
LoL: “Riot has made the best jungler” – However, the new champ was intended for a different position