Connections as Anchors
It is equally important that players and the game master have a personal connection outside the game and understand each other well, as it is that the group’s characters interact with one another and form friendships or conflicts.
However, conflicts within group members should be approached with caution, as not every player can handle such frictions, even if they may seem exciting. Therefore, communication is again very important here.
But you achieve connections not only within the group, but should also establish them with the world. The less you simply grind through your quests and the more connections you create for your characters within the fictional world, the more lively everything feels and holds your interest.
So enter into friendships or enmities with NPCs, join organizations, make oaths and promises, become unpopular or popular in the next tavern – all of this connects you to the story and allows a linear campaign, where you just go from quest to quest, to evolve into a rich story with exciting developments.
The more you and your characters are anchored in the world, the more alive your created world feels – and the more you have the feeling that you can make a difference in it and gladly return as a group as often as possible.
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