On January 27, the new chapter and content for 2022 for the MMORPG The Elder Scrolls Online was announced. A new feature planned is a minigame: the Glory Stories. MeinMMO author and long-time ESO player MiezeMelli sees potential in the minigame.
What are the Glory Stories? This feature is a new in-game card game:
- You assemble a deck and can unlock additional decks and cards.
- You can compete against other players as well as against NPCs.
- You can challenge opponents in local taverns.
- There will be leaderboards.
- Unique rewards: These include achievements and collectibles.
When will the minigame be released? Glory Stories will be released alongside the new chapter High Isle on June 6, 2022, for PC/Mac and on June 21, 2022, for Xbox/PlayStation.
Why is this interesting? When I hear the word “deck”, I think back to the times when I met with friends and played Magic or Yu-Gi-Oh. Since there will be different decks and it should also be possible to add individual cards, it can be assumed that it will become comparable.
Depending on how it is implemented, it could appeal to many players. At least with a good implementation, the card game could excite some players. Especially those who have known and liked other representatives of the genre in the past or present should check out the new minigame.
I think it has the potential to become one of those tricks that could appeal to every type of player.
The planned minigame can appeal to every type of player
Even if many players wished for something different from the new chapter, I see a lot of potential in the card game. Especially because it is somewhat independent of the main game, it could be well received by every type of player.
Especially that there will be the possibility to compete against NPCs as well as against other players somewhat caters to both PvE and PvP. Of course in a different way than we are used to from ESO so far. By having the ability to play against NPCs, it also simplifies introducing players to the tavern game.
I consider it quite possible and not unlikely that the minigame is more complex than one might initially imagine. Also because with further updates, presumably more content will be released, as we have seen in other parts of the game.
Competitive component makes it interesting even for endgame players
I primarily, but not exclusively, move in the endgame community. As a total MMO noob, I started the game for the first time back then, until I eventually became interested not only in the setting and quests but also increasingly in dungeons and eventually trials.
The competitive part of the MMORPG has therefore gained more importance for me over time. I now hold numerous Triple Achievements in trials and have participated as both a member and leader in numerous competitively oriented groups.
As a result, and as a streamer of ESO, I have a good overview of many sides and areas of the community. I see the issue of catering to all players as expectations can vary massively. It is already a feat to attract all types of players, but I believe it’s possible.
It has been announced that there will be a leaderboard. This makes the minigame not only a pastime for me but it has the potential to be interesting for the endgame community. Competitive content in ESO is oriented towards leaderboards. Because there is also a leaderboard planned here, players can compete in a contest.
This means that even the player who has already achieved every achievement of the competitive content could find a new incentive here. Personally, this component attracts me the most. Since it will be something new for all players that everyone must learn anew, every type of player starts at the same point.
Here, a coming together of inexperienced as well as experienced players is possible. The minigame offers a form of networking between the different parts of the community. It could also provide a point of contact for PvP-focused as well as PvE-focused players.
Due to the specific rewards that can only be obtained through the tavern game, it is also interesting for achievement hunters. Depending on what these rewards look like and in which areas they can be used, they may affect further areas of interest in the MMO.
For housing rewards, for example, it would also be interesting for players who only engage in housing. And even for players who only enjoy the roleplay aspect in ESO, a tavern game could probably have some appeal.
I can’t imagine a part of the community for which there wouldn’t be any interest from the start. In my view, it very much depends on the individual player, regardless of which part of the community they come from. And I find that fantastic.
How did you receive the new tavern game? Have you already dealt with representatives of such games or is it something completely new for you? How do you assess the implementation and what are your expectations? Feel free to speculate with us in the comments.
Not only in the planned minigame “Glory Stories” will there be rewards for players. There are also a lot of interesting rewards in the recurring ESO events. You can learn more about this in our ESO event ticker.

