Hytale: Update 4 – All Pre-Release Patch Notes in English

Hytale: Update 4 – All Pre-Release Patch Notes in English

Hytale brings its fourth major update for the pre-release, changing quite a bit in the sandbox game. What you should know about the patch notes can be found here in our overview.

The main changes in Update 4: The founder of Hypixel’s studio has already listed on X what you can expect in Update 4. The list is long, so we will first summarize the most important changes for you. Afterwards, you will also find a complete overview of all patch notes. But now let’s get to the main content:

  • Players can now run multiple instances of Hytale simultaneously. To reduce the risk of damage to save files, players are advised against opening the same world multiple times at the same time.
  • The user interface for mod management has been updated and moved to a dedicated area within the “World Settings” screen. You can now view mod versions, icons, and other details. A warning symbol will be shown if a mod targets a different game version.
  • Hosts can now set a fallback server in case players unexpectedly lose connection.
  • A backup management interface has been added that attempts to restore corrupted worlds.
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Patch Notes for Update 4

The patch notes have been published in English. Therefore, we manually translated the changes and listed the German version for you. Now let’s get to the patch notes:

Avatar & Cosmetic Items

  • One of the cosmetic items “Basic Sandals” is now called “Leather Sandals”.
  • “Long Sleeved Tunic” is now called “Cotton Tunic”.
  • “Puffy Ponytail” is now referred to as “Puffy Bun”.

Items and Equipment

  • Fish traps can now be placed closer to other blocks and in shallow water, and will now always display a preview of their placement.
  • The bow can no longer be drawn if you have no ammunition.
  • Axes, pickaxes, and shovels will now also lose durability when used on wood.

World & Blocks

  • The lumberjack lamp can now be oriented in different directions.
  • Blue winter algae now produce bubbles and the amount of oxygen they provide has been adjusted.
  • Decorative chains and brick beams can now carry more decorative blocks hanging from them.
  • Window and cloth roof blocks no longer need other blocks to support them.
  • Chandeliers can be hung from more block types.
  • Dirt and grass block variants now have an assigned family.
  • A template for floors has been created.

NPCs & Encounters

  • The animations and interactions of elemental golems have been updated.
  • Moose have been slowed down by 20%.

Audio

  • Audio emitters have been updated to allow users to better define where sounds should be played.
  • Genesis has been reintroduced in Zone 4.
  • Traveling Band has been added in Zone 1 during the night.

User Interface and Usability

  • You can now hold down the “Drop Item” key and hover your mouse over items in your inventory to drop stacks of items in Adventure mode or destroy them in Creative mode.
  • Workbench now displays the rarity of the items you can craft.
  • Workbench now shows how many items are currently in the crafting queue.
  • The character set has been updated and now includes the “Latin Extended-A” range.
  • A cache for fallback font support has been introduced.
  • Additional translation support has been added for marker keys, the “ui-gallery” command window, and the world settings for backup frequency.
  • Additional translation support has been added for the “ui-gallery” command window.
  • The drag grip icon in the Creative Mode quick settings has been updated.
  • An option has been added to the in-game reporting tool that authorizes the user to be contacted for further information.
  • The bandwidth usage of the world map has been halved.
  • The input system has been cleaned up.

Modding & Tools

  • A new debug flag called “VisPath” has been added to visualize the paths of NPCs.
  • The log has been updated to support displaying formatted and translated messages when the connection to a server is lost.
  • Support for generating configuration schemas has been added.
    High DPI implemented for the asset editor.
  • Quick settings for group size to undo for builder tools have been added, making larger edits easier to revert.
  • Support for undoing prefabs in script-controlled brushes has been added.
  • Material support for builder tools has been expanded to include supports, fillers, liquids, and other storable types.
  • Players can now set a default rotation angle and a default axis for creative brushes.
  • Scripted brushes can now rotate shapes using rotation angle, axis, and pivot point.
  • When the server shuts down due to “MOD_ERROR (Code 9)”, an option to navigate directly to the new mod management UI screen will now be shown.
  • An icon has been added to clearly identify modified worlds.

World Generation

  • The spawn points of the oasis portal have been reconfigured to ensure that players spawn within the oasis basin.
  • The oasis biome has been updated to improve performance.

Bug Fixes

Combat and Item Bug Fixes

  • A corner case has been fixed where NPCs got stuck under certain conditions when they lost a jump target.
  • Some items, such as salt and tropical fences, were dropped as something completely different.
  • Tavern plant pots can now only be destroyed after several hits and can be broken faster with an axe.
  • Kebabs and skewers are now held correctly in hand.
  • A NullPointerException error that could occur with incorrectly configured collection fields has been fixed.

World and Block Corrections

  • Stacked slabs should now consume and drop the correct amount of items.
  • A bug has been fixed causing stalactites and debris not to belong to the correct block sets.
  • Some additional block set references have been added to blocks that were missing these.
  • The T1 furnace is now less transparent at certain angles.
  • A bug has been fixed that caused portals to become invalid due to too rapid interaction with the device.
  • Some incorrect references have been fixed with the item “Rock_Shale_Cobble_Corner”.

Creative Tools, Modding, and Plugin Fixes

  • Fixed a bug causing large previews to render incorrectly with the paste tool.
  • Fixed a bug that displayed the ActiveKeyFrame of the machinima tool when there was none active.
  • Fixed a bug that caused entities from the entity tool not to remain frozen when the player left the world and rejoined.
  • With the command “/importobj”, single-player world owners can now import any objects from any paths again.
  • A bug in the command “/plugin reload” has been fixed when a plugin had dependencies.

UI and Display Bug Fixes

  • Various crashes that may occur when UI elements are missing have been fixed.
  • Holding down the ENTER key while opening the chat no longer causes the next key pressed to be ignored.
  • Shutdown messages are no longer localized.
  • Magic braids are no longer referred to as “Magical Ponytail”.
  • Various typos have been removed.
  • Various incorrect translations have been corrected.

Further Fixes

  • A crash that could occur when servers sent Null Interface commands has been fixed.
  • The humanoid detail boxes have been updated to fix a hitbox issue.
  • A limit has been added to prevent fog from being rendered inverted.

Can I test the update now? Yes. To do this, follow these steps:

  • Open your launcher
  • Go to settings
  • Activate “Pre-Release”

That way you should also be able to access the new content. If you notice bugs, you can report them to the team. This way, you help ensure that the update will most likely be released over the weekend. You can find more about Hytale here: Hytale lets you finally tame animals with Patch 3 and explains what you can look forward to in the future – All patch notes in German

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