We sat down with the producer of the upcoming action RPG Code Vein and asked him questions about the game’s online mode.
On April 29, during a press event hosted by Bandai Namco, we had the opportunity to talk to the producer of Code Vein, Keita Iizuka.
We asked him questions about the online mode of the action RPG and its additional features.

Currently, you can sign up for a closed network test of Code Vein. You will also be able to try out the cooperative feature of the game: Sign up here.
What Code Vein exactly is, you can find out in our preview report on the demo:
Call your friends for help
MeinMMO: Please tell our readers more about the multiplayer and co-op system. How will it work exactly?
Producer Iizuka: Basically, you set out as the protagonist plus a buddy to explore the world. However, you can send a signal at any point. As another player, you can also set it up to receive these help signals.
If the conditions are met to qualify as a helper, you can then travel to the “host’s” world. You will retain your character’s appearance, level, and abilities.
MeinMMO: What conditions would that be, for example?
Producer Iizuka: It mainly has to do with the helper being as far along in the game as the host and being able to switch to the same area.
That means there are currently no requirements regarding level. However, we may adjust that later.
MeinMMO: Let’s say a friend and I are at exactly the same point in the story. And we’re stuck on the same boss. If I call him for help now and we take down the boss together, will the progress also be saved for him?
Producer Iizuka: No, you would need to go into his world to fight the boss again. Or he has to ask someone else for help.
MeinMMO: What rewards will there be for players who frequently help others? Is there any incentive to motivate more people to help?
Producer Iizuka: All items and EXP that you received in the host’s world can of course be taken into your own world. But there will also be other forms of rewards that you can take with you during your stay.
MeinMMO: Will there be PvP?
Producer Iizuka: There will not be a PvP mode. We intentionally left it out because we chose the experience of traveling together with the buddy and cooperative partner through the world as the core concept for the game.
The shared experience of the story with NPCs and co-op partners
MeinMMO: Let’s say I’m interested in Code Vein but not yet 100% convinced. What three features or aspects of the game would you show me to get me excited?
Producer Iizuka: As a basic explanation, Code Vein is an action RPG with a relatively high level of difficulty. It requires players to constantly try different approaches to reach their goals. When they achieve it, the sense of accomplishment is correspondingly great. That is essentially how the game works.
To achieve this, there are three properties that are important. First is the storyline, which is very dramatic and complex. There is a lot to discover within it.
Secondly, there is the buddy system. The buddy is not only seen as an NPC who provides assistance but also brings along a character through whom players can learn more over time.

And thirdly, there is character building: Players can continually try to overcome enemies and progress through level ups and various options. There are a tremendous number of variations.
And as a small fourth point: character creator. Players can express their character according to their preferences and have many options.
MeinMMO: What kind of post-game content will there be?
Producer Iizuka: Primarily, you can restart with the experience and skills you have collected throughout the game. So a sort of New Game +.
Additionally, there are ways to return to your current game state and complete side quests and dungeons. This includes the Depths (dungeon), which you could explore in the demo.
While exploring, you can also collect items that you may have overlooked previously, which can lead to new missions that were not necessary for the main game.

MeinMMO: In the past, there has often been the question of a Switch version of Code Vein. However, Bandai Namco has deliberately avoided answering this question. Why is this kept silent?
Producer Iizuka (laughs): When developing Code Vein, the Switch version was not considered, so we did not develop it for that from the beginning. What comes in the future, I cannot unfortunately say. But I am open to anything.

