The dark fantasy MMORPG The Secret World has implemented long-held plans to become easier and more accessible. The patch went smoothly without major issues.
The Buy2Play MMO The Secret World is now indeed easier, more logical, and the rewards are better as well. Everything that was intended, to improve the experience for “newcomers”, has been implemented in the game since yesterday with Game Update 1.11. In principle, they have:
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- weakened all enemies except those in Tokyo, as they now deal less damage and can take less damage
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- introduced fast travel
- reconsidered the rewards, making them feel stronger and better
- revised the starter decks
- nerfed AE damage so that single-target abilities are also worthwhile
- rethought the elite abilities (players can only carry one active and one passive)
- revised the starting quests and introduced more tutorials
- revised and clarified the map with more information and generally more MMO-like map characteristics
- introduced a kind of item score so that players can see at a glance which item is better
- better separated group content from solo player areas
- and also turned a lot of other things around. The question that was always at the forefront was: How can we reduce player frustration?
In an interview with mmorpg.com, the lead designer of The Secret World, Romain Amiel, said he had been calling for these changes for 3 years. And no one wanted to hear it anymore. With each patch, the list of necessary changes grew longer. Now it was time. According to Amiel, everything went smoothly with the patch. Next, they will focus on release #11.
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