How The Division 2 Changes the Talents and the 3 Useless Gear Sets

How The Division 2 Changes the Talents and the 3 Useless Gear Sets

Recently, the latest testing phase has begun on the PTS of The Division 2. This is what changes with Gear Sets and Talents.

What is the new testing phase about? A major update is coming for The Division 2, which is Title Update 3. This is currently being tested and reviewed on the PTS (Player Test Server) for the PC version.

An earlier version of the update was available since April 17 in the first PTS phase. Now, the next one began on April 27.

With Title Update 3, some Equipment and Weapon Talents are being adjusted and the Gear Sets are being revised. These are the changes.

Note: Please keep in mind that all these changes are not final yet. Some things may still change before the actual release of Title Update 3.

the division 2 gear sets

The changes to the Equipment Talents

These are the affected Equipment Talents:

  • Berserker (Current Talent: +10% weapon damage for every 10% of maximum armor value destroyed)
    • Minimum value of destroyed armor is increased from 10% to 20%.
    • Now requires at least 7 Offensive Attributes (Red)
  • Smith (Current Talent: Killing an enemy with a handgun repairs 25% of your armor. Can occur every 10 seconds)
    • Repair is increased to 50%. Can occur every 15 seconds.
    • Requires at least 7 Defensive Attributes (Blue)
  • Bloodlust (Current Talent: Switching weapons within 3 seconds after a kill increases weapon damage by +25% for 10 seconds)
    • PvE: Weapon damage is increased by 35%. Effect now lasts only 5 seconds.
    • PvP: Weapon damage is increased by only 20%. Here, the effect is reduced to a duration of 5 seconds.
    • Requires 9 Offensive Attributes
  • Critical (Current Talent: +8% damage from critical hits)
    • Crit damage is reduced to +5%.
  • Coupled (Current Talent: Critical hits heal 15% health and repair 2% armor)
    • Health healing is increased to 20%, armor repair is reduced to 1%)
  • Hunkered Down (Current Talent: Headshot hits from cover repair 5% of your armor)
    • Repair is increased to 10%
  • Unstoppable Force (Current Talent: Killing an enemy grants 2% weapon damage for every 10,000 points of maximum armor value)
    • PvE: Killing a target grants +2% weapon damage per 25,000 armor
    • PvP: Killing a target grants +1% weapon damage per 25,000 armor
division 2 black tusk
  • Kneecap (Current Talent: Shots to the legs have a 10% chance to apply the status effect “Bleeding Wound”)
    • Chance for bleeding wounds is increased to 15%
  • Patience (Current Talent: After waiting 3 seconds in cover, your armor repairs itself by 5% every second)
    • Now must wait at least 5 seconds in cover
    • Requires min. 6 Defensive Attributes
  • Safety Precaution (Current Talent: Eliminating an enemy grants a 150% bonus to repair and healing effects for 20 seconds)
    • Duration is reduced to 5 seconds.
    • Can only occur every 20 seconds (This was already the case, now shown in the description)
    • Requires 4 or fewer Offensive Attributes
  • Explorer (Current Talent: +10% weapon damage to enemies marked by the pulse)
    • Damage is increased from +10% to +20%
    • Requires 5 Additional Attributes (Yellow)
  • Surgically (Current Talent: +8% chance for critical hits)
    • Crit chance is reduced from +8% to +5%
  • Unbreakable (When your armor is destroyed, 25% of max armor is repaired and using a repair kit within the next 5 seconds does not consume the repair kit)
    • PvE: Instead of 25%, 70% of max armor is repaired. Repair kits will not be consumed for 7 seconds.
    • PvP: Repair is increased from 15% to 25% of max armor.
      Repair kits will not be consumed for 7 seconds.
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The changes to the Weapon Talents

These are the affected Weapon Talents:

  • Rampage (Current Talent: Reloading empty magazines increases weapon damage by 35% and fire rate by 35% for 7 seconds)
    • PvE: For every 10 rounds expended from a magazine, fire rate and weapon damage are improved by +2%. The effect lasts 5 seconds when you reload an empty magazine.
    • PvP: For every 10 rounds expended from a magazine, fire rate and weapon damage are improved by +1.5%. The effect lasts 5 seconds when you reload an empty magazine.
  • Killer (Current Talent: The chance for critical hits increases by 50% by killing an enemy with a critical hit for 5 seconds)
    • Instead of +50%, the chance is increased by +30%.
  • Preservation (Current Talent: Kills repair 5% of armor over 3 seconds. Headshot kills increase repair by +10%)
    • PvE: Kills now repair +10% of armor, headshot kills +20%. The effect now lasts 5 seconds instead of 3.
    • PvP: Kills repair +5% of armor, headshot kills +15%. The effect now lasts 5 seconds instead of 3.
    • Requires min. 7 Defensive Attributes.
division-2-m60
  • Renewal (Current Talent: Headshot kills increase repair and healing of skills by 25% for 25 seconds)
    • Heal effect is increased to 50%.
    • Duration is reduced to 20 seconds.
    • Now requires 9 Additional Attributes.
  • Spike (Current Talent: Headshot kills grant +25% skill damage for 10 seconds)
    • Damage is increased to +35%
    • Duration is increased to 20 seconds
    • Requires 5 Additional Attributes
  • Strapped (Current Talent: You receive +10% (+5% normalized) damage from critical hits for every 5% of your armor that is destroyed)
    • Requirement is increased from 5% of armor to 10%.
  • Out of the Loop (Current Talent: Weapon damage is increased by 25%, but weapon handling is negatively affected by -35%)
    • Damage bonus is reduced to +20%.
    • Weapon handling is now only worsened by +25%
The Division 2 new Gear Sets

The changes to the Gear Sets

This is how the Gear Sets will be adjusted:

  • Hard Wired – Now increases skill damage instead of duration of shock effects
  • Ongoing Directive – Specialty ammunition (Fire, Shock, etc.) can now be activated for each equipped weapon. Additionally, you receive specialty ammunition through any kind of kill.
  • True Patriot – Debuff colors now rotate every 2 instead of 4 seconds. When the 6-piece bonus is active, damage against enemies is increased by 50%.

These changes are likely to be implemented, as the Gear Sets are currently considered too weak by many. Further changes are not preferable for now, as the developers want to take a closer look at this.

Moreover, in Title Update 3, there will probably be 3 entirely new Gear Sets. What they can do, you can read in our summary.

The full patch notes for the 2nd testing phase can be found on the official Ubisoft site. There, changes to loot are also described.

the-division-2-pvp

How long will the PTS run? Currently, it is not known how long Massive wants to test Title Update 3.

When is the new update supposed to be released? The update is supposed to be released in May. More is not known.

You can read about further updates of the patch on Mein MMO:

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Source(s): Ubisoft
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