The “Mythic+” dungeons in WoW are set to become even more interesting. Seasonal affixes and new interaction opportunities will help with that.
The mythic dungeons with their additional difficulty level “Mythic+” are certainly one of the biggest successes of World of Warcraft: Legion. It is therefore not surprising that Blizzard is sticking to the system and also adopting it in Battle for Azeroth. We will reveal to you what changes with the affixes, the special difficulties, of the “Mythic+” dungeons.
Old affixes will be changed. Blizzard is making some adjustments to old affixes.
- The effect of Necrotic is reduced from 3% to 2%. So players will not receive any healing after 50 stacks.
- Raging will be passively adjusted. Druids and Hunters are able to dispel the rage effect of enemies in Battle for Azeroth. This makes some fights easier.

New, seasonal affixes. Similar to the PvP seasons, there will also be certain seasons for PvE. Each season is themed around a final boss from a raid, who adds a special affix to the enemies in dungeons. This affix is active only in the corresponding season and then disappears. In the first season, this is the Symbiont of G’huun.
What is the Symbiont of G’huun? The Symbiont of G’huun only affects individual enemies in the dungeon, but has a powerful effect. All nearby allies receive a buff that allows them to regenerate 10% of their health every 3 seconds. If the mob with the Symbiont is killed, a descendant of G’huun appears, who crawls to the nearest enemy and wants to infect them to create a new Symbiont.
This affix makes it so that large “mass pulling” is only difficult because the enemies heal themselves too much.
Blizzard has not yet released the seasonal affixes for future seasons.
What do you think of these changes to the affixes? Cool adjustments that bring new energy into the “Mythic+” dungeons? Or unnecessary fluff?