Tracer is in trouble – at least in Heroes of the Storm. Read here how the nimble agent from Overwatch is being nerfed.
Tracer has too high win rates, is consistently being nerfed
If you were to ask the players of Heroes of the Storm what has bothered them the most in the past two weeks, it would probably be Tracer. Especially in the official forum, many opinions have gathered this time demanding a nerf for the latest heroine.
Now Blizzard has confirmed: Yes, Tracer’s win rates are really too high, and there will be some adjustments. For this reason, the balance patch that is set to go live today, on May 4, 2016, is dedicated exclusively to the new agent from the Overwatch universe.
Players will have to prepare for the following nerfs to Tracer:
- HP has been reduced from 1270 (+4% per level) to 1206 (+4% per level).
- HP regeneration has been reduced from 5.25 (+4% per level) to 5.02 (+4% per level).
- The damage of basic attacks has been reduced by about 8%.
- The cooldown of Time Loop has increased from 24 to 26 seconds.
- The talent “Slipstream” now decreases the cooldown of Time Loop by only 2 seconds instead of the previous 4 seconds.
However, there are also small buffs to some talents that can at least somewhat compensate for the nerfs.
- The bonus damage of the talent “Charged and Unsecured” has been increased from 35% to 40%.
- The bonus damage of the talent “Targeted Fire” has been increased from 30% to 35%.
- The talent “Pulse Strike” increases the charge of the Pulse Bomb by 20% instead of the previous 15%.
The main intention behind the changes was to reduce Tracer’s immense damage potential and simultaneously give opponents a larger window in which Tracer cannot escape negative effects through Time Loop. Whether the changes will impact her win rate as desired will be shown in the coming weeks.
We have addressed Tracer in these 2 articles, from 2 completely different perspectives:

