In Heroes of the Storm, the first changes to matchmaking are active. We reveal what is changing for you!
Full team, full frustration?
Matchmaking is one of the core issues of Heroes of the Storm. Too often, matches are significantly unbalanced and players are literally stomped into the ground by the opposing team. Blizzard is aware of this and has been trying for some months to get the calculations behind matchmaking under control, aiming to minimize these frustrating experiences.

The latest change introduced a rule aimed at ensuring that individual players do not have to face an organized overpower. Matchmaking will now consider the following:
- Solo players will no longer compete against groups of 4 or 5 people.
- Duo players will no longer compete against groups of 5 people.
- Three-person groups can compete against any group size.
This is primarily meant to address situations where a 2+1+1+1 group faces a full 5-player team, which often wins due to increased coordination. However, these new rules are secondary! This means that in some cases, it can still happen that complete groups face a team of complete strangers if the system concludes that this allows for a “balanced” game. However, the likelihood of this has been drastically reduced.
Where are the cursed mines?

There was also a new statement regarding the cursed mines. The map has dropped out of rotation for a while and is sorely missed by some players. It has now been clearly stated that the cursed mines will not be returning anytime soon. They need to be completely redeveloped before they can find their way back into the game. And, it is said further, that they are currently not working on it.
More about the game, including a highly subjective impression of Graumähne, can be found on our Heroes of the Storm topic page.