For Heroes of the Storm, alongside the gnome Chromie, the notorious doom prophet and raven lover Medivh will arrive soon. Since we were able to play the mysterious cloaked figure exclusively, we’ll present all of his skills and talents here.
In mid-June, during the week of June 14th, Medivh, the next hero for Heroes of the Storm, comes. And those who know World of Warcraft know that the dark prophet in raven form is an important and controversial figure from the Warcraft universe. Therefore, he has a special role in Heroes of the Storm and brings unique gameplay mechanics to Blizzard’s MOBA. We were able to play Medivh exclusively and present his abilities.
Medivh? That sounds familiar…
| Name | Medivh |
| Origin | World of Warcraft |
| Race | Human |
| Role | Specialist (Ranged) |
| Special Traits | Can transform into a raven as a mount replacement, becoming invulnerable and allowing him to scout the enemy. |
Medivh is one of the oldest characters in the Warcraft world, as he appeared in the very first Warcraft strategy game. The fallen guardian of Tirisfal once opened the dark portal – with the orc warlock Gul’dan – and let the orcs into Azeroth.

None of this was done out of malice, rather the poor guy was cursed before his birth and possessed by the demon lord Sargeras. Only with his death at the end of Warcraft did he find peace, and thanks to a ritual by his mother, he was able to return in Warcraft 3 and unite the Alliance and the Horde against the Burning Legion. Since then, the dark prophet with the raven staff has not been seen again until he finally appeared in the Nexus.
Medivh cheats! – The Abilities of the Doom Prophet
Medivh is a ranged specialist, as his abilities are so diverse and unique that he fits into no other category. And his abilities are really something special, so special that they almost break the gameplay principle of Heroes of the Storm!
Because Medivh cheats! He can transform into a raven instead of riding, becoming invulnerable and flying everywhere(!) on the battlefield, scouting everything he sees.

A huge advantage and particularly nasty in conjunction with his ability to create portals, through which his friends can pass at any time. This allows Medivh to create particularly nasty ambush tactics. Oh, and he can also make his friends completely invulnerable!
In the following paragraphs, we will present all of Medivh’s skills in detail.
Q Ability: Arcane Rift

Arcane Rift is Medivh’s primary offensive skill. It consists of a magical beam that hits everything in its path and deals moderate damage. However, if we hit a hero, we gain back 30 mana, and the cooldown decreases by 5 seconds. So be sure to hit a hero, otherwise, the skill is far too expensive and inefficient.
- Mana: 60 (30)
- Cooldown: 7 (2) seconds
- Damage: 182
W Ability: Force of Will

As already mentioned, Medivh cheats! Because we can’t explain how he can make his allies invulnerable to damage for 1.5 seconds with this skill. Conditions and effects still count, only pure damage is completely blocked. And since this skill has a short cooldown, we can keep our friends alive for a really long time, but we need good timing for the right use of the skill.
- Mana: 50
- Cooldown: 5 seconds
E Ability: Portal

Walls and fortresses are no problem for Medivh! Because the magician simply creates two portals with this skill, through which all other team members can instantly switch back and forth for 6 seconds. Optimal for bypassing defended fortresses or attacking from behind.
- Mana: 75
- Cooldown: 20 seconds
R1 Ability: Poly Bomb

An annoying skill! The target transforms into a flying sheep that can only bleat stupidly and flutter around. Neither attacks nor skills are possible. After 2 seconds, the curse ends and hits another nearby enemy hero. The curse bounces as long as there are eligible targets. An accordingly clumsy team can theoretically carry this plague with them forever!
- Mana: 75
- Cooldown: 40 seconds
R2 Ability: Leyline Seal

A very strong crowd control skill that sends out a beam with a long range. Heroes hit are stunned for 3 seconds. The skill has an activation time of 0.5 seconds. Ideal for hindering large groups of opponents.
- Mana: 75
- Cooldown: 80 seconds
Medivh’s Talents

Medivh is already troublesome enough with his skills alone, but with the right talents, he becomes a full-blown catastrophe for the enemy team!
| Level | Talents |
|
1 | · Stable Portal: Portals last 50% longer.
· Raven’s Intellect: Medivh regenerates 100% more mana in raven form. · Mana Adept: When heroes are hit with Arcane Rift, 100% of the mana cost is refunded. · Portal Mastery: We can determine the exact location of the second portal. Otherwise, it is simply created in a straight line from the first portal. |
|
4 | · Mage Armor: For 5 seconds, all heroes who use the portal receive “Blocking”. They then take only 50% damage from the next 3 hero attacks.
· Bird’s Eye View: The raven’s sight is permanently increased by 25%. Can be activated for 5 seconds to gain 200% increased vision, with a cooldown of 30 seconds. Dust of Appearance: Active skill that reveals all enemies in the area for 10 seconds. Can also be used in raven form and has a cooldown of 45 seconds. |
|
7 | · Arcane Explosion: The first time Force of Will absorbs damage, an explosion dealing 183 damage is triggered in the vicinity.
· Arcane Charge: When a hero is hit, the next Arcane Rift deals 25% more damage. · The Master’s Touch: If you hit 35 heroes with Arcane Rift without dying in between, the cooldown on hero hits is permanently reduced by another 1 second (to just 1 second total) and the damage increases by 100 (for a total of 282). · Raven Familiar: When heroes go through a portal, they receive a raven at the exit that attacks the first enemy they hit. The raven deals 114 magic damage. |
|
10 | · Poly Bomb: See above.
· Leyline Seal: See above. |
|
13 | · Wings of Celerity: The raven form is 100% faster.
· Quickening: Halves the cooldown of Portal. Astral Projection: The allowed distance between two portals increases by 50%. |
|
16 | · Circle of Protection: When you use Force of Will, all allies within the target’s range also receive a shield (without talents).
· Enduring Will: Force of Will lasts 0.5 seconds longer (for a total of 2 seconds).
· Reabsorbtion: When Force of Will ends, the target receives 50% of the absorbed damage as healing. |
|
20 | · Glyph of Polymorph: Poly Bomb activates one second earlier and the radius of infection is 29% larger.
· Medivh cheats!: The stun from Leyline Seal lasts 33% longer and Medivh can control the alignment of the line even after it has been activated.
· Arcane Brilliance: An active skill that grants all allies within the area 200 mana and 10% more ability power for 10 seconds. The cooldown is 60 seconds.
· Guardian of Tirisfal: Arcane Rift instantly destroys minions and catapults.
· Invisibility: A skill that costs 40 mana and makes a target invisible for 20 seconds. Damage and self-actions cancel this effect. The cooldown is 10 seconds per charge. |
Mein-MMO says:
I am very skeptical about Medivh. As the developers have already announced, the dark raven prophet breaks the existing game mechanics and could become a real problem character, who will generally be banned in ranked play. And he is not easy to play, as his many tactical skills require a player who always keeps track and knows exactly what he is doing.
However, if played well, Medivh will be an extremely powerful character whose abilities can decide the game. We will see if Medivh remains this way for long and how he will be received by the players. But I will probably stick with heavy damage dealers like Chromie, Sonya, or Tracer—tactical heroes are too stressful for me.
Also check this out:
Heroes of the Storm – Chromie played – Skills and talents of the artillery gnome!