In PvP, it is always difficult to assemble two balanced teams – especially when everyone registers for a solo queue. Blizzard is responding to player criticism at Heroes of the Storm and improving matchmaking.
Too easy or too hard

Blizzard states that each player has their own rating, which assigns them suitable opponents and teammates in the quick search. The higher this rating (MMR), the better the other players are as well. According to Blizzard, players need to have played 80-100 games before this hidden Elo works somewhat accurately. This is particularly aimed at preventing beginners from experiencing frustration due to overly strong opponents.
HotS still without a fixed meta
Unlike in League of Legends, there is no “fixed” meta gameplay in HotS yet. Nevertheless, it appears that teams with a supporter win more often than teams without a corresponding character. This is also expected to influence matchmaking in the future. Teams with a supporter typically play against teams that also have a supporter. A slight meta is already emerging in the closed beta (Beta keys available here) as the win rate of teams with supporters is significantly higher.
No surrender option planned
“GG 20 Surrender!” – How many times have I seen this phrase in a LoL game after just 10 minutes? I have not experienced this in HotS so far. This is because a game can turn extremely quickly, and it rarely goes beyond the 25-minute mark. Blizzard sees it the same way and is currently not implementing a surrender option. However, they are keeping this possibility open for a later time.
Still undecided if HotS will be the next LoL? Marcel wondered if Heroes of the Storm is Blizzard’s leftovers or the all-star team.
